+#include "waypointsprites.qh"
+
#if defined(CSQC)
#elif defined(MENUQC)
#elif defined(SVQC)
- #include "../dpdefs/progsdefs.qh"
- #include "../dpdefs/dpextensions.qh"
#include "../common/constants.qh"
#include "../common/util.qh"
#include "../common/buffs.qh"
#include "miscfunctions.qh"
#endif
-..entity owned_by_field;
-.float rule;
-.string model1;
-.string model2;
-.string model3;
-
-.float(entity) waypointsprite_visible_for_player;
-
void WaypointSprite_UpdateSprites(entity e, string m1, string m2, string m3)
{
if(m1 != e.model1)
e.SendFlags |= 32;
}
-.float waypointsprite_pingtime;
-.float waypointsprite_helpmetime;
void WaypointSprite_Ping(entity e)
{
// anti spam
e.SendFlags |= 32;
}
-float waypointsprite_limitedrange, waypointsprite_deployed_lifetime, waypointsprite_deadlifetime;
-
void WaypointSprite_HelpMePing(entity e)
{
WaypointSprite_Ping(e);
waypointsprite_deployed_lifetime = autocvar_sv_waypointsprite_deployed_lifetime;
waypointsprite_deadlifetime = autocvar_sv_waypointsprite_deadlifetime;
}
+
void WaypointSprite_InitClient(entity e)
{
}
entity WaypointSprite_Spawn(
string spr, // sprite
- float lifetime, float maxdistance, // lifetime, max distance
+ float _lifetime, float maxdistance, // lifetime, max distance
entity ref, vector ofs, // position
entity showto, float t, // show to whom? Use a flag to indicate a team
entity own, .entity ownfield, // remove when own gets killed
entity wp;
wp = spawn();
wp.classname = "sprite_waypoint";
- wp.teleport_time = time + lifetime;
- wp.fade_time = lifetime;
+ wp.teleport_time = time + _lifetime;
+ wp.fade_time = _lifetime;
wp.exteriormodeltoclient = ref;
if(ref)
{
return WaypointSprite_Spawn(spr, 0, 0, world, ofs, world, 0, own, ownfield, true, icon, rgb);
}
-.entity waypointsprite_deployed_fixed;
entity WaypointSprite_DeployFixed(
string spr,
float limited_range,
return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, world, ofs, world, t, self, waypointsprite_deployed_fixed, false, icon, rgb);
}
-.entity waypointsprite_deployed_personal;
entity WaypointSprite_DeployPersonal(
string spr,
vector ofs,
return WaypointSprite_Spawn(spr, 0, 0, world, ofs, world, 0, self, waypointsprite_deployed_personal, false, icon, rgb);
}
-.entity waypointsprite_attached;
-.entity waypointsprite_attachedforcarrier;
entity WaypointSprite_Attach(
string spr,
float limited_range,