// kind of tuba currently is player slot number, or team number if in
// teamplay
// that way, holes in the range of notes are "plugged"
- if(teams_matter)
+ if(teamplay)
{
if(pl.team == COLOR_TEAM2 || pl.team == COLOR_TEAM4)
note += 3;
// precache_sound(TUBA_NOTE(i));
}
else if (req == WR_SETUP)
+ {
weapon_setup(WEP_TUBA);
+ self.current_ammo = ammo_none;
+ }
else if (req == WR_CHECKAMMO1)
return TRUE; // TODO use fuel?
else if (req == WR_CHECKAMMO2)