]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_seeker.qc
allow multiple playerstats URIs, separated by space
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_seeker.qc
index 72cd9085a0c39c3edb7f95b2f0237a09f539656b..40c119035a0fca2a7fe688d254e6c5e2cb038035 100644 (file)
@@ -125,7 +125,7 @@ void Seeker_Missile_Damage (entity inflictor, entity attacker, float damage, flo
        if (self.health <= 0)
                return;
                
-       if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, 0)) // no exceptions
+       if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions
                return; // g_projectiles_damage says to halt
 
        if (self.realowner == attacker)
@@ -133,8 +133,6 @@ void Seeker_Missile_Damage (entity inflictor, entity attacker, float damage, flo
        else
                self.health = self.health - damage;
                
-       print(strcat("seeker missile health ", ftos(self.health), " after ", ftos(damage), " damage... (at time: ", ftos(time), ")\n"));
-               
        if (self.health <= 0)
                W_PrepareExplosionByDamage(attacker, Seeker_Missile_Explode);
 }
@@ -594,13 +592,13 @@ float w_seeker(float req)
        else if (req == WR_CHECKAMMO1)
        {
                ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_missile_ammo;
-               ammo_amount += self.weapon_load[WEP_SEEKER] >= autocvar_g_balance_seeker_missile_ammo;
+               ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_missile_ammo;
                return ammo_amount;
        }
        else if (req == WR_CHECKAMMO2)
        {
                ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_tag_ammo;
-               ammo_amount += self.weapon_load[WEP_SEEKER] >= autocvar_g_balance_seeker_tag_ammo;
+               ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_tag_ammo;
                return ammo_amount;
        }
        else if (req == WR_RELOAD)