if(IsDifferentTeam(self.realowner, other))
if(other.deadflag == DEAD_NO)
if(IsFlying(other))
- AnnounceTo(self.realowner, "airshot");
+ Send_Notification(NOTIF_ONE, self.realowner, MSG_ANNCE, ANNCE_ACHIEVEMENT_AIRSHOT);
self.event_damage = func_null;
self.takedamage = DAMAGE_NO;
{
W_Reload(autocvar_g_balance_rocketlauncher_ammo, autocvar_g_balance_rocketlauncher_reload_ammo, autocvar_g_balance_rocketlauncher_reload_time, "weapons/reload.wav");
}
+ else if (req == WR_SUICIDEMESSAGE)
+ {
+ return WEAPON_ROCKETLAUNCHER_SUICIDE;
+ }
+ else if (req == WR_KILLMESSAGE)
+ {
+ if((w_deathtype & HITTYPE_BOUNCE) || (w_deathtype & HITTYPE_SPLASH))
+ return WEAPON_ROCKETLAUNCHER_MURDER_SPLASH;
+ else
+ return WEAPON_ROCKETLAUNCHER_MURDER_DIRECT;
+ }
return TRUE;
}
#endif
{
precache_sound("weapons/rocket_impact.wav");
}
- else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = _("%s blew themself up with their rocketlauncher");
- else if (req == WR_KILLMESSAGE)
- {
- if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation)
- w_deathtypestring = _("%s got too close to %s's rocket");
- else if(w_deathtype & HITTYPE_SPLASH)
- w_deathtypestring = _("%s almost dodged %s's rocket");
- else
- w_deathtypestring = _("%s ate %s's rocket");
- }
return TRUE;
}
#endif