yoda = 0;
damage_goodhits = 0;
headshot = 0;
+ damage_headshotbonus = -1; // no extra damage, just count
FireRailgunBullet (w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, 10000, 800, 0, 0, 0, 0, WEP_MINSTANEX);
+ damage_headshotbonus = 0;
if(g_minstagib)
{