]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_minelayer.qc
Merge branch 'master' into mirceakitsune/hud_postprocessing
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_minelayer.qc
index 7c07fa4bcf4588a84578f75bb099cd98afc183cb..b4ecb9b5519620411ac834deb9098cff4c615b45 100644 (file)
@@ -1,5 +1,5 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 4, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "minelayer", "minelayer", _("Mine Layer"))
+REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 4, WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "minelayer", "minelayer", _("Mine Layer"))
 #else
 #ifdef SVQC
 void W_Mine_Think (void);
@@ -11,7 +11,7 @@ void spawnfunc_weapon_minelayer (void)
        weapon_defaultspawnfunc(WEP_MINE_LAYER);
 }
 
-void W_Mine_Stick ()
+void W_Mine_Stick (entity to)
 {
        spamsound (self, CHAN_PROJECTILE, "weapons/mine_stick.wav", VOL_BASE, ATTN_NORM);
 
@@ -30,6 +30,8 @@ void W_Mine_Stick ()
        setmodel(newmine, "models/mine.md3");
        newmine.angles = vectoangles(-trace_plane_normal); // face against the surface
 
+       newmine.oldvelocity = self.velocity;
+
        newmine.takedamage = self.takedamage;
        newmine.damageforcescale = self.damageforcescale;
        newmine.health = self.health;
@@ -49,6 +51,9 @@ void W_Mine_Stick ()
 
        remove(self);
        self = newmine;
+
+       if(to)
+               SetMovetypeFollow(self, to);
 }
 
 void W_Mine_Explode ()
@@ -56,8 +61,9 @@ void W_Mine_Explode ()
        if(other.takedamage == DAMAGE_AIM)
                if(other.classname == "player")
                        if(IsDifferentTeam(self.owner, other))
-                               if(IsFlying(other))
-                                       AnnounceTo(self.owner, "airshot");
+                               if(other.deadflag == DEAD_NO)
+                                       if(IsFlying(other))
+                                               AnnounceTo(self.owner, "airshot");
 
        self.event_damage = SUB_Null;
        self.takedamage = DAMAGE_NO;
@@ -66,12 +72,16 @@ void W_Mine_Explode ()
 
        if (self.owner.weapon == WEP_MINE_LAYER)
        {
-               if(self.owner.ammo_rockets < autocvar_g_balance_minelayer_ammo)
+               entity oldself;
+               oldself = self;
+               self = self.owner;
+               if (!weapon_action(WEP_MINE_LAYER, WR_CHECKAMMO1))
                {
-                       self.owner.cnt = WEP_MINE_LAYER;
-                       ATTACK_FINISHED(self.owner) = time;
-                       self.owner.switchweapon = w_getbestweapon(self.owner);
+                       self.cnt = WEP_MINE_LAYER;
+                       ATTACK_FINISHED(self) = time;
+                       self.switchweapon = w_getbestweapon(self);
                }
+               self = oldself;
        }
        self.owner.minelayer_mines -= 1;
        remove (self);
@@ -82,16 +92,23 @@ void W_Mine_DoRemoteExplode ()
        self.event_damage = SUB_Null;
        self.takedamage = DAMAGE_NO;
 
+       if(self.movetype == MOVETYPE_NONE || self.movetype == MOVETYPE_FOLLOW)
+               self.velocity = self.oldvelocity;
+
        RadiusDamage (self, self.owner, autocvar_g_balance_minelayer_remote_damage, autocvar_g_balance_minelayer_remote_edgedamage, autocvar_g_balance_minelayer_remote_radius, world, autocvar_g_balance_minelayer_remote_force, self.projectiledeathtype | HITTYPE_BOUNCE, world);
 
        if (self.owner.weapon == WEP_MINE_LAYER)
        {
-               if(self.owner.ammo_rockets < autocvar_g_balance_minelayer_ammo)
+               entity oldself;
+               oldself = self;
+               self = self.owner;
+               if (!weapon_action(WEP_MINE_LAYER, WR_CHECKAMMO1))
                {
-                       self.owner.cnt = WEP_MINE_LAYER;
-                       ATTACK_FINISHED(self.owner) = time;
-                       self.owner.switchweapon = w_getbestweapon(self.owner);
+                       self.cnt = WEP_MINE_LAYER;
+                       ATTACK_FINISHED(self) = time;
+                       self.switchweapon = w_getbestweapon(self);
                }
+               self = oldself;
        }
        self.owner.minelayer_mines -= 1;
        remove (self);
@@ -143,6 +160,15 @@ void W_Mine_Think (void)
        entity head;
 
        self.nextthink = time;
+
+       if(self.movetype == MOVETYPE_FOLLOW)
+       {
+               if(LostMovetypeFollow(self))
+               {
+                       UnsetMovetypeFollow(self);
+                       self.movetype = MOVETYPE_NONE;
+               }
+       }
        
        // our lifetime has expired, it's time to die - mine_time just allows us to play a sound for this
        // TODO: replace this mine_trigger.wav sound with a real countdown
@@ -194,11 +220,20 @@ void W_Mine_Think (void)
 
 void W_Mine_Touch (void)
 {
+       if(self.movetype == MOVETYPE_NONE || self.movetype == MOVETYPE_FOLLOW)
+               return; // we're already a stuck mine, why do we get called? TODO does this even happen?
+
        PROJECTILE_TOUCH;
-       if(!other || (other.takedamage != DAMAGE_AIM && other.movetype == MOVETYPE_NONE))
-               W_Mine_Stick();
-       else if(self.movetype != MOVETYPE_NONE) // don't unstick a locked mine when someone touches it
-               self.velocity = '0 0 0';
+
+       if(other && other.classname == "player" && other.deadflag == DEAD_NO)
+       {
+               // hit a player
+               // don't stick
+       }
+       else
+       {
+               W_Mine_Stick(other);
+       }
 }
 
 void W_Mine_Damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
@@ -282,10 +317,30 @@ void W_Mine_Attack (void)
 
 void spawnfunc_weapon_minelayer (void); // defined in t_items.qc
 
-float w_minelayer(float req)
+float W_PlacedMines(float detonate)
 {
        entity mine;
        float minfound;
+
+       for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.owner == self)
+       {
+               if(detonate)
+               {
+                       if(!mine.minelayer_detonate)
+                       {
+                               mine.minelayer_detonate = TRUE;
+                               minfound = 1;
+                       }
+               }
+               else
+                       minfound = 1;
+       }
+       return minfound;
+}
+
+float w_minelayer(float req)
+{
+       entity mine;
        float ammo_amount;
 
        if (req == WR_AIM)
@@ -322,7 +377,7 @@ float w_minelayer(float req)
                                        // count potential damage according to type of target
                                        if (targ == self)
                                                selfdamage = selfdamage + d;
-                                       else if (targ.team == self.team && teams_matter)
+                                       else if (targ.team == self.team && teamplay)
                                                teamdamage = teamdamage + d;
                                        else if (bot_shouldattack(targ))
                                                enemydamage = enemydamage + d;
@@ -334,7 +389,7 @@ float w_minelayer(float req)
                        desirabledamage = enemydamage;
                        if (time > self.invincible_finished && time > self.spawnshieldtime)
                                desirabledamage = desirabledamage - selfdamage * autocvar_g_balance_selfdamagepercent;
-                       if (teams_matter && self.team)
+                       if (teamplay && self.team)
                                desirabledamage = desirabledamage - teamdamage;
 
                        mine = find(world, classname, "mine");
@@ -386,7 +441,11 @@ float w_minelayer(float req)
        else if (req == WR_THINK)
        {
                if(autocvar_g_balance_minelayer_reload_ammo && self.clip_load < autocvar_g_balance_minelayer_ammo) // forced reload
-                       weapon_action(self.weapon, WR_RELOAD);
+               {
+                       // not if we're holding the minelayer without enough ammo, but can detonate existing mines
+                       if not (W_PlacedMines(FALSE) && self.ammo_rockets < autocvar_g_balance_minelayer_ammo)
+                               weapon_action(self.weapon, WR_RELOAD);
+               }
                else if (self.BUTTON_ATCK)
                {
                        if(weapon_prepareattack(0, autocvar_g_balance_minelayer_refire))
@@ -396,18 +455,9 @@ float w_minelayer(float req)
                        }
                }
 
-               else if (self.BUTTON_ATCK2)
+               if (self.BUTTON_ATCK2)
                {
-                       minfound = 0;
-                       for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.owner == self)
-                       {
-                               if(!mine.minelayer_detonate)
-                               {
-                                       mine.minelayer_detonate = TRUE;
-                                       minfound = 1;
-                               }
-                       }
-                       if(minfound)
+                       if(W_PlacedMines(TRUE))
                                sound (self, CHAN_WEAPON2, "weapons/mine_det.wav", VOL_BASE, ATTN_NORM);
                }
        }
@@ -434,19 +484,17 @@ float w_minelayer(float req)
                // don't switch while placing a mine
                if (ATTACK_FINISHED(self) <= time || self.weapon != WEP_MINE_LAYER)
                {
-                       if(autocvar_g_balance_minelayer_reload_ammo)
-                       {
-                               if(self.ammo_rockets < autocvar_g_balance_minelayer_ammo && self.weapon_load[WEP_MINE_LAYER] < autocvar_g_balance_minelayer_ammo)
-                                       ammo_amount = TRUE;
-                       }
-                       else if(self.ammo_rockets < autocvar_g_balance_minelayer_ammo)
-                               ammo_amount = TRUE;
-                       return !ammo_amount;
+                       ammo_amount = self.ammo_rockets >= autocvar_g_balance_minelayer_ammo;
+                       ammo_amount += self.weapon_load[WEP_MINE_LAYER] >= autocvar_g_balance_minelayer_ammo;
+                       return ammo_amount;
                }
        }
        else if (req == WR_CHECKAMMO2)
        {
-               return FALSE;
+               if (W_PlacedMines(FALSE))
+                       return TRUE;
+               else
+                       return FALSE;
        }
        else if (req == WR_RELOAD)
        {