newmine.health = self.health;
newmine.event_damage = self.event_damage;
newmine.spawnshieldtime = self.spawnshieldtime;
+ newmine.damagedbycontents = TRUE;
newmine.movetype = MOVETYPE_NONE; // lock the mine in place
newmine.projectiledeathtype = self.projectiledeathtype;
{
if (self.health <= 0)
return;
+
+ float is_from_enemy = (inflictor.realowner != self.realowner);
+
+ if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, (is_from_enemy ? 1 : -1)))
+ return; // g_projectiles_damage says to halt
+
self.health = self.health - damage;
self.angles = vectoangles(self.velocity);
+
if (self.health <= 0)
W_PrepareExplosionByDamage(attacker, W_Mine_Explode);
}
mine.damageforcescale = autocvar_g_balance_minelayer_damageforcescale;
mine.health = autocvar_g_balance_minelayer_health;
mine.event_damage = W_Mine_Damage;
+ mine.damagedbycontents = TRUE;
mine.movetype = MOVETYPE_TOSS;
PROJECTILE_MAKETRIGGER(mine);
W_Reload(autocvar_g_balance_minelayer_ammo, autocvar_g_balance_minelayer_reload_ammo, autocvar_g_balance_minelayer_reload_time, "weapons/reload.wav");
}
return TRUE;
-};
+}
#endif
#ifdef CSQC
float w_minelayer(float req)