]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_minelayer.qc
Merge branch 'master' into mirceakitsune/universal_reload_system, with some VERY...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_minelayer.qc
index 6d145b037939db621b9b06a9e0723322f6d5354e..7c07fa4bcf4588a84578f75bb099cd98afc183cb 100644 (file)
@@ -3,14 +3,9 @@ REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 4, WEP_FLAG_NORMAL | WEP_FL
 #else
 #ifdef SVQC
 void W_Mine_Think (void);
-.float minelayer_detonate, minelayer_mines;
+.float minelayer_detonate, mine_explodeanyway;
 .float mine_time;
 
-void W_MineLayer_Reload()
-{
-       W_Reload(ammo_rockets, autocvar_g_balance_minelayer_ammo, autocvar_g_balance_minelayer_reload_ammo, autocvar_g_balance_minelayer_reload_time, "weapons/reload.wav");
-}
-
 void spawnfunc_weapon_minelayer (void)
 {
        weapon_defaultspawnfunc(WEP_MINE_LAYER);
@@ -78,6 +73,7 @@ void W_Mine_Explode ()
                        self.owner.switchweapon = w_getbestweapon(self.owner);
                }
        }
+       self.owner.minelayer_mines -= 1;
        remove (self);
 }
 
@@ -97,6 +93,7 @@ void W_Mine_DoRemoteExplode ()
                        self.owner.switchweapon = w_getbestweapon(self.owner);
                }
        }
+       self.owner.minelayer_mines -= 1;
        remove (self);
 }
 
@@ -115,7 +112,7 @@ void W_Mine_RemoteExplode ()
 void W_Mine_ProximityExplode ()
 {
        // make sure no friend is in the mine's radius. If there is any, explosion is delayed until he's at a safe distance
-       if(autocvar_g_balance_minelayer_protection && self.minelayer_mines == 0)
+       if(autocvar_g_balance_minelayer_protection && self.mine_explodeanyway == 0)
        {
                entity head;
                head = findradius(self.origin, autocvar_g_balance_minelayer_radius);
@@ -131,6 +128,16 @@ void W_Mine_ProximityExplode ()
        W_Mine_Explode();
 }
 
+float W_Mine_Count(entity e)
+{
+       float minecount;
+       entity mine;
+       for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.owner == e)
+               minecount += 1;
+               
+       return minecount;
+}
+
 void W_Mine_Think (void)
 {
        entity head;
@@ -144,7 +151,7 @@ void W_Mine_Think (void)
                if(autocvar_g_balance_minelayer_lifetime_countdown > 0)
                        spamsound (self, CHAN_PROJECTILE, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM);
                self.mine_time = time + autocvar_g_balance_minelayer_lifetime_countdown;
-               self.minelayer_mines = 1; // make the mine super aggressive
+               self.mine_explodeanyway = 1; // make the mine super aggressive -- Samual: Rather, make it not care if a team mate is near.
        }
 
        // a player's mines shall explode if he disconnects or dies
@@ -212,11 +219,8 @@ void W_Mine_Attack (void)
        // scan how many mines we placed, and return if we reached our limit
        if(autocvar_g_balance_minelayer_limit)
        {
-               self.minelayer_mines = 0;
-               for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.owner == self)
-                       self.minelayer_mines += 1;
-
-               if(self.minelayer_mines >= autocvar_g_balance_minelayer_limit)
+       
+               if(W_Mine_Count(self) >= autocvar_g_balance_minelayer_limit)
                {
                        // the refire delay keeps this message from being spammed
                        sprint(self, strcat("You cannot place more than ^2", ftos(autocvar_g_balance_minelayer_limit), " ^7mines at a time\n") );
@@ -225,17 +229,7 @@ void W_Mine_Attack (void)
                }
        }
 
-       // if this weapon is reloadable, decrease its load. Else decrease the player's ammo
-       if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
-       {
-               if(autocvar_g_balance_minelayer_reload_ammo)
-               {
-                       self.clip_load -= autocvar_g_balance_minelayer_ammo;
-                       self.weapon_load[WEP_MINE_LAYER] = self.clip_load;
-               }
-               else
-                       self.ammo_rockets -= autocvar_g_balance_minelayer_ammo;
-       }
+       W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_minelayer_ammo, autocvar_g_balance_minelayer_reload_ammo);
 
        W_SetupShot_ProjectileSize (self, '-4 -4 -4', '4 4 4', FALSE, 5, "weapons/mine_fire.wav", CHAN_WEAPON, autocvar_g_balance_minelayer_damage);
        pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
@@ -282,6 +276,8 @@ void W_Mine_Attack (void)
        // common properties
 
        other = mine; MUTATOR_CALLHOOK(EditProjectile);
+       
+       self.minelayer_mines = W_Mine_Count(self);
 }
 
 void spawnfunc_weapon_minelayer (void); // defined in t_items.qc
@@ -390,7 +386,7 @@ float w_minelayer(float req)
        else if (req == WR_THINK)
        {
                if(autocvar_g_balance_minelayer_reload_ammo && self.clip_load < autocvar_g_balance_minelayer_ammo) // forced reload
-                       W_MineLayer_Reload();
+                       weapon_action(self.weapon, WR_RELOAD);
                else if (self.BUTTON_ATCK)
                {
                        if(weapon_prepareattack(0, autocvar_g_balance_minelayer_refire))
@@ -426,11 +422,12 @@ float w_minelayer(float req)
                precache_sound ("weapons/mine_fire.wav");
                precache_sound ("weapons/mine_stick.wav");
                precache_sound ("weapons/mine_trigger.wav");
-               precache_sound ("weapons/reload.wav");
+               //precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound somewhere else
        }
        else if (req == WR_SETUP)
        {
                weapon_setup(WEP_MINE_LAYER);
+               self.current_ammo = ammo_rockets;
        }
        else if (req == WR_CHECKAMMO1)
        {
@@ -453,7 +450,7 @@ float w_minelayer(float req)
        }
        else if (req == WR_RELOAD)
        {
-               W_MineLayer_Reload();
+               W_Reload(autocvar_g_balance_minelayer_ammo, autocvar_g_balance_minelayer_reload_ammo, autocvar_g_balance_minelayer_reload_time, "weapons/reload.wav");
        }
        return TRUE;
 };