]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_laser.qc
Remove guantlet entirely from code
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_laser.qc
index 9e1db57c89dc4d5cd6c8325bf52604c5c63a384a..ae9c5346411c201d02b391c9de454c4ef923fb27 100644 (file)
@@ -248,123 +248,6 @@ void W_Laser_Attack (float issecondary)
        }
 }
 
-.vector hook_start, hook_end;
-float gauntletbeam_send(entity to, float sf)
-{
-       WriteByte(MSG_ENTITY, ENT_CLIENT_GAUNTLET);
-       sf = sf & 0x7F;
-       if(sound_allowed(MSG_BROADCAST, self.realowner))
-               sf |= 0x80;
-       WriteByte(MSG_ENTITY, sf);
-       if(sf & 1)
-       {
-               WriteByte(MSG_ENTITY, num_for_edict(self.realowner));
-       }
-       if(sf & 2)
-       {
-               WriteCoord(MSG_ENTITY, self.hook_start_x);
-               WriteCoord(MSG_ENTITY, self.hook_start_y);
-               WriteCoord(MSG_ENTITY, self.hook_start_z);
-       }
-       if(sf & 4)
-       {
-               WriteCoord(MSG_ENTITY, self.hook_end_x);
-               WriteCoord(MSG_ENTITY, self.hook_end_y);
-               WriteCoord(MSG_ENTITY, self.hook_end_z);
-       }
-       return TRUE;
-}
-.entity gauntletbeam;
-.float prevgauntletfire;
-entity lgbeam_owner_ent;
-void gauntletbeam_think()
-{
-       float damage, myforce, myradius;
-       damage = autocvar_g_balance_laser_secondary_damage;
-       myforce = autocvar_g_balance_laser_secondary_force;
-       myradius = autocvar_g_balance_laser_secondary_radius;
-
-       self.realowner.prevgauntletfire = time;
-       if (self.realowner.weaponentity.state != WS_INUSE || self != self.realowner.gauntletbeam || self.realowner.deadflag != DEAD_NO || !self.realowner.BUTTON_ATCK2)
-       {
-               remove(self);
-               return;
-       }
-
-       self.nextthink = time;
-
-       makevectors(self.realowner.v_angle);
-
-       float dt;
-       dt = frametime;
-
-       W_SetupShot_Range(self.realowner, TRUE, 0, "", 0, damage * dt, myradius);
-       if(!lgbeam_owner_ent)
-       {
-               lgbeam_owner_ent = spawn();
-               lgbeam_owner_ent.classname = "lgbeam_owner_ent";
-       }
-       WarpZone_traceline_antilag(lgbeam_owner_ent, w_shotorg, w_shotend, MOVE_NORMAL, lgbeam_owner_ent, ANTILAG_LATENCY(self.owner));
-
-       // apply the damage
-       if(trace_ent)
-       {
-               vector force;
-               force = w_shotdir * myforce;
-               if(accuracy_isgooddamage(self.owner, trace_ent))
-                       accuracy_add(self.owner, WEP_LASER, 0, damage * dt);
-               Damage (trace_ent, self.owner, self.owner, damage * dt, WEP_LASER | HITTYPE_SECONDARY, trace_endpos, force * dt);
-       }
-
-       // draw effect
-       if(w_shotorg != self.hook_start)
-       {
-               self.SendFlags |= 2;
-               self.hook_start = w_shotorg;
-       }
-       if(w_shotend != self.hook_end)
-       {
-               self.SendFlags |= 4;
-               self.hook_end = w_shotend;
-       }
-}
-
-// experimental gauntlet
-void W_Laser_Attack2 ()
-{
-       // only play fire sound if 0.5 sec has passed since player let go the fire button
-       if(time - self.prevgauntletfire > 0.5)
-       {
-               sound (self, CH_WEAPON_A, "weapons/gauntlet_fire.wav", VOL_BASE, ATTN_NORM);
-       }
-
-       entity beam, oldself;
-
-       self.gauntletbeam = beam = spawn();
-       beam.solid = SOLID_NOT;
-       beam.think = gauntletbeam_think;
-       beam.owner = self;
-       beam.movetype = MOVETYPE_NONE;
-       beam.shot_spread = 0;
-       beam.bot_dodge = TRUE;
-       beam.bot_dodgerating = autocvar_g_balance_laser_primary_damage;
-       Net_LinkEntity(beam, FALSE, 0, gauntletbeam_send);
-
-       oldself = self;
-       self = beam;
-       self.think();
-       self = oldself;
-}
-
-void LaserInit()
-{
-       weapon_action(WEP_LASER, WR_PRECACHE);
-       gauntlet_shotorigin[0] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_LASER), FALSE, FALSE, 1);
-       gauntlet_shotorigin[1] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_LASER), FALSE, FALSE, 2);
-       gauntlet_shotorigin[2] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_LASER), FALSE, FALSE, 3);
-       gauntlet_shotorigin[3] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_LASER), FALSE, FALSE, 4);
-}
-
 void spawnfunc_weapon_laser (void)
 {
        weapon_defaultspawnfunc(WEP_LASER);
@@ -430,19 +313,6 @@ float w_laser(float req)
 
                                        break;
                                }
-
-                               case 2: // gauntlet secondary
-                               {
-                                       W_DecreaseAmmo(ammo_none, 1, TRUE);
-
-                                       if (weapon_prepareattack(0, 0))
-                                       {
-                                               W_Laser_Attack2();
-                                               weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_laser_secondary_animtime, w_ready);
-                                       }
-
-                                       break;
-                               }
                        }
                }
        }
@@ -452,7 +322,6 @@ float w_laser(float req)
                precache_model ("models/weapons/v_laser.md3");
                precache_model ("models/weapons/h_laser.iqm");
                precache_sound ("weapons/lasergun_fire.wav");
-               precache_sound ("weapons/gauntlet_fire.wav");
                //precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound somewhere else
        }
        else if (req == WR_SETUP)
@@ -495,7 +364,7 @@ float w_laser(float req)
        else if (req == WR_KILLMESSAGE)
        {
                if(w_deathtype & HITTYPE_SECONDARY)
-                       w_deathtypestring = _("%s was cut in half by %s's gauntlet"); // unchecked: SPLASH
+                       w_deathtypestring = _("%s was cut in half by %s's gauntlet"); // unchecked: SPLASH // TODO 
                else
                        w_deathtypestring = _("%s was lasered to death by %s"); // unchecked: SPLASH
        }