if (self.health <= 0)
return;
- float is_linkexplode = ((inflictor.realowner == self.realowner)
+ float is_linkexplode = ( ((inflictor.owner != world) ? (inflictor.owner == self.owner) : TRUE)
&& (inflictor.projectiledeathtype & HITTYPE_SECONDARY)
&& (self.projectiledeathtype & HITTYPE_SECONDARY));
is_linkexplode = (is_linkexplode && autocvar_g_balance_hagar_secondary_load_linkexplode);
else
is_linkexplode = -1; // not secondary load, so continue as normal without exception.
-
+
if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, is_linkexplode))
return; // g_projectiles_damage says to halt