}
weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_hagar_secondary_refire, w_ready);
- self.hagar_loadstep = time + autocvar_g_balance_hagar_secondary_refire;
+ self.hagar_loadstep = time + autocvar_g_balance_hagar_secondary_refire * W_WeaponRateFactor();
self.hagar_load = 0;
}
sound(self, CH_WEAPON_A, "weapons/hagar_beep.wav", VOL_BASE, ATTN_NORM);
// pause until we can load rockets again, once we re-press the alt fire button
- self.hagar_loadstep = time + autocvar_g_balance_hagar_secondary_load_speed;
+ self.hagar_loadstep = time + autocvar_g_balance_hagar_secondary_load_speed * W_WeaponRateFactor();
// require letting go of the alt fire button before we can load again
self.hagar_loadblock = TRUE;
self.hagar_load += 1;
sound(self, CH_WEAPON_B, "weapons/hagar_load.wav", VOL_BASE, ATTN_NORM);
- self.hagar_loadstep = time + autocvar_g_balance_hagar_secondary_load_speed;
+ self.hagar_loadstep = time + autocvar_g_balance_hagar_secondary_load_speed * W_WeaponRateFactor();
}
}
else if(!self.hagar_loadbeep && self.hagar_load) // prevents the beep from playing each frame