void W_Grenade_Touch2 (void)
{
PROJECTILE_TOUCH;
- if (other.takedamage == DAMAGE_AIM)
+ if(cvar("g_balance_grenadelauncher_secondary_sticky") && other.takedamage != DAMAGE_AIM)
{
- self.use ();
+ spamsound (self, CHAN_PROJECTILE, "weapons/grenade_stick.wav", VOL_BASE, ATTN_NORM);
+
+ // let it stick whereever it is
+ self.oldvelocity = self.velocity;
+ self.velocity = '0 0 0';
+ self.movetype = MOVETYPE_NONE; // also disables gravity
+ self.gravity = 0; // nope, it does NOT! maybe a bug in CSQC code? TODO
+ UpdateCSQCProjectile(self);
+
+ // do not respond to any more touches
+ self.solid = SOLID_NOT;
+
+ self.nextthink = min(self.nextthink, time + cvar("g_balance_grenadelauncher_secondary_lifetime2"));
}
else
{
- float r;
- r = random() * 6;
- if(r < 1)
- spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce1.wav", VOL_BASE, ATTN_NORM);
- else if(r < 2)
- spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce2.wav", VOL_BASE, ATTN_NORM);
- else if(r < 3)
- spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce3.wav", VOL_BASE, ATTN_NORM);
- else if(r < 4)
- spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce4.wav", VOL_BASE, ATTN_NORM);
- else if(r < 5)
- spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce5.wav", VOL_BASE, ATTN_NORM);
+ if (other.takedamage == DAMAGE_AIM)
+ {
+ self.use ();
+ }
else
- spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce6.wav", VOL_BASE, ATTN_NORM);
- self.projectiledeathtype |= HITTYPE_BOUNCE;
+ {
+ float r;
+ r = random() * 6;
+ if(r < 1)
+ spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce1.wav", VOL_BASE, ATTN_NORM);
+ else if(r < 2)
+ spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce2.wav", VOL_BASE, ATTN_NORM);
+ else if(r < 3)
+ spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce3.wav", VOL_BASE, ATTN_NORM);
+ else if(r < 4)
+ spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce4.wav", VOL_BASE, ATTN_NORM);
+ else if(r < 5)
+ spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce5.wav", VOL_BASE, ATTN_NORM);
+ else
+ spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce6.wav", VOL_BASE, ATTN_NORM);
+ self.projectiledeathtype |= HITTYPE_BOUNCE;
+ }
}
}
gren.angles = vectoangles (gren.velocity);
gren.flags = FL_PROJECTILE;
- CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE_BOUNCING, TRUE);
+ if(cvar("g_balance_grenadelauncher_secondary_sticky"))
+ CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE, TRUE);
+ else
+ CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE_BOUNCING, TRUE);
}
void spawnfunc_weapon_grenadelauncher (void)