]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_grenadelauncher.qc
add some voices to the supported player sounds; add a new default sound set of all...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_grenadelauncher.qc
index a50f47d37fc41114d3f7c2176ac9cacf8db3cb13..537f62a783162468aa8782f2a81b33a76dd3b7be 100644 (file)
@@ -9,10 +9,10 @@ void W_Grenade_Explode (void)
 {
        if(other.takedamage == DAMAGE_AIM)
                if(other.classname == "player")
-                       if(IsDifferentTeam(self.owner, other))
+                       if(IsDifferentTeam(self.realowner, other))
                                if(other.deadflag == DEAD_NO)
                                        if(IsFlying(other))
-                                               AnnounceTo(self.owner, "airshot");
+                                               AnnounceTo(self.realowner, "airshot");
 
        self.event_damage = SUB_Null;
        self.takedamage = DAMAGE_NO;
@@ -20,7 +20,7 @@ void W_Grenade_Explode (void)
        if(self.movetype == MOVETYPE_NONE)
                self.velocity = self.oldvelocity;
 
-       RadiusDamage (self, self.owner, autocvar_g_balance_grenadelauncher_primary_damage, autocvar_g_balance_grenadelauncher_primary_edgedamage, autocvar_g_balance_grenadelauncher_primary_radius, world, autocvar_g_balance_grenadelauncher_primary_force, self.projectiledeathtype, other);
+       RadiusDamage (self, self.realowner, autocvar_g_balance_grenadelauncher_primary_damage, autocvar_g_balance_grenadelauncher_primary_edgedamage, autocvar_g_balance_grenadelauncher_primary_radius, world, autocvar_g_balance_grenadelauncher_primary_force, self.projectiledeathtype, other);
 
        remove (self);
 }
@@ -29,9 +29,10 @@ void W_Grenade_Explode2 (void)
 {
        if(other.takedamage == DAMAGE_AIM)
                if(other.classname == "player")
-                       if(IsDifferentTeam(self.owner, other))
-                               if(IsFlying(other))
-                                       AnnounceTo(self.owner, "airshot");
+                       if(IsDifferentTeam(self.realowner, other))
+                               if(other.deadflag == DEAD_NO)
+                                       if(IsFlying(other))
+                                               AnnounceTo(self.realowner, "airshot");
 
        self.event_damage = SUB_Null;
        self.takedamage = DAMAGE_NO;
@@ -39,7 +40,7 @@ void W_Grenade_Explode2 (void)
        if(self.movetype == MOVETYPE_NONE)
                self.velocity = self.oldvelocity;
 
-       RadiusDamage (self, self.owner, autocvar_g_balance_grenadelauncher_secondary_damage, autocvar_g_balance_grenadelauncher_secondary_edgedamage, autocvar_g_balance_grenadelauncher_secondary_radius, world, autocvar_g_balance_grenadelauncher_secondary_force, self.projectiledeathtype, other);
+       RadiusDamage (self, self.realowner, autocvar_g_balance_grenadelauncher_secondary_damage, autocvar_g_balance_grenadelauncher_secondary_edgedamage, autocvar_g_balance_grenadelauncher_secondary_radius, world, autocvar_g_balance_grenadelauncher_secondary_force, self.projectiledeathtype, other);
 
        remove (self);
 }
@@ -169,7 +170,7 @@ void W_Grenade_Attack (void)
        pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
        gren = spawn ();
-       gren.owner = self;
+       gren.owner = gren.realowner = self;
        gren.classname = "grenade";
        gren.bot_dodge = TRUE;
        gren.bot_dodgerating = autocvar_g_balance_grenadelauncher_primary_damage;
@@ -216,7 +217,7 @@ void W_Grenade_Attack2 (void)
        pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
        gren = spawn ();
-       gren.owner = self;
+       gren.owner = gren.realowner = self;
        gren.classname = "grenade";
        gren.bot_dodge = TRUE;
        gren.bot_dodgerating = autocvar_g_balance_grenadelauncher_secondary_damage;
@@ -300,7 +301,7 @@ float w_glauncher(float req)
                        if (cvar("g_balance_grenadelauncher_secondary_remote_detonateprimary"))
                        {
                                nadefound = 0;
-                               for(nade = world; (nade = find(nade, classname, "grenade")); ) if(nade.owner == self)
+                               for(nade = world; (nade = find(nade, classname, "grenade")); ) if(nade.realowner == self)
                                {
                                        if(!nade.gl_detonate_later)
                                        {
@@ -331,7 +332,7 @@ float w_glauncher(float req)
                precache_sound ("weapons/grenade_bounce6.wav");
                precache_sound ("weapons/grenade_stick.wav");
                precache_sound ("weapons/grenade_fire.wav");
-               precache_sound ("weapons/reload.wav");
+               //precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound somewhere else
        }
        else if (req == WR_SETUP)
        {
@@ -352,7 +353,7 @@ float w_glauncher(float req)
        }
        else if (req == WR_RELOAD)
        {
-               W_Reload(ammo_rockets, min(autocvar_g_balance_grenadelauncher_primary_ammo, autocvar_g_balance_grenadelauncher_secondary_ammo), autocvar_g_balance_grenadelauncher_reload_ammo, autocvar_g_balance_grenadelauncher_reload_time, "weapons/reload.wav");
+               W_Reload(min(autocvar_g_balance_grenadelauncher_primary_ammo, autocvar_g_balance_grenadelauncher_secondary_ammo), autocvar_g_balance_grenadelauncher_reload_ammo, autocvar_g_balance_grenadelauncher_reload_time, "weapons/reload.wav");
        }
        return TRUE;
 };