float VHF_MOVE_GROUND = 128; /// Vehicle moves on gound
float VHF_MOVE_HOVER = 256; /// Vehicle hover close to gound
float VHF_MOVE_FLY = 512; /// Vehicle is airborn
+float VHF_DMGSHAKE = 1024;
+float VHF_DMGROLL = 2048;
+float VHF_DMGHEADROLL = 4096;
.entity gun1;
.entity gun2;
.float vehicle_respawntime;
.void() vehicle_spawn;
+void vehicles_exit(float eject);
var .void(float exit_flags) vehicle_exit;
float VHEF_NORMAL = 0; /// User pressed exit key
float VHEF_EJECT = 1; /// User pressed exit key 3 times fast (not implemented) or vehile is dying