msg_entity = other;
WriteByte (MSG_ONE, SVC_SETVIEWPORT);
WriteEntity(MSG_ONE, self.vehicle_viewport);
-
+
WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
if(self.tur_head)
{
addstat(STAT_VEHICLESTAT_SHIELD, AS_INT, vehicle_shield);
addstat(STAT_VEHICLESTAT_ENERGY, AS_INT, vehicle_energy);
- addstat(STAT_VEHICLESTAT_AMMO1, AS_INT, vehicle_ammo1);
+ addstat(STAT_VEHICLESTAT_AMMO1, AS_INT, vehicle_ammo1);
addstat(STAT_VEHICLESTAT_RELOAD1, AS_INT, vehicle_reload1);
- addstat(STAT_VEHICLESTAT_AMMO2, AS_INT, vehicle_ammo2);
+ addstat(STAT_VEHICLESTAT_AMMO2, AS_INT, vehicle_ammo2);
addstat(STAT_VEHICLESTAT_RELOAD2, AS_INT, vehicle_reload2);
if(bodymodel == "")