]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/vehicles/vehicles.qc
Add an option to change crosshair color randomly on a cvar interval
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / vehicles.qc
index 5e377079e01dd2fc0b1377fde2a884a17e50656a..a79fcc62a4e2df25044e7d4a55e7647ecf4273f4 100644 (file)
@@ -544,7 +544,7 @@ void vehicles_touch()
         if(vehicles_crushable(other))
         {
             if(vlen(self.velocity) != 0)
-                Damage(other, self, self.owner, autocvar_g_vehicles_crush_dmg, DEATH_VHCRUSH, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicles_crush_force);
+                Damage(other, self, self.owner, autocvar_g_vehicles_crush_dmg, DEATH_VH_CRUSH, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicles_crush_force);
 
             return; // Dont do selfdamage when hitting "soft targets".
         }
@@ -1033,7 +1033,7 @@ void vehicles_showwp()
     }
 
     if(teamplay && self.team)
-           rgb = TeamColor(self.team);
+           rgb = Team_ColorRGB(self.team);
     else
            rgb = '1 1 1';
     WaypointSprite_Spawn("vehicle", 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, TRUE, RADARICON_POWERUP, rgb);
@@ -1268,7 +1268,7 @@ float vehicle_initialize(string  net_name,
     self.vehicle_exit        = exitfunc;
     self.vehicle_enter       = enterproc;
     self.PlayerPhysplug      = physproc;
-    self.event_damage        = vehicles_damage;
+    self.event_damage        = func_null;
     self.touch               = vehicles_touch;
     self.think               = vehicles_spawn;
     self.nextthink           = time;