]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/vehicles/vehicles.qc
Merge remote-tracking branch 'origin/master' into samual/mutator_ctf
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / vehicles.qc
index 8063c2791fd66eb0943453afe9cf92a76e890f0d..963f1875c1913d5ee9bceeecee2b76be7acfeeac 100644 (file)
@@ -2,7 +2,6 @@ float autocvar_g_vehicles_crush_dmg;
 float autocvar_g_vehicles_crush_force;
 float autocvar_g_vehicles_delayspawn;
 float autocvar_g_vehicles_delayspawn_jitter;
-float autocvar_g_vehicles_allow_flagcarry;
 
 void vehicles_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force);
 void vehicles_return();
@@ -339,6 +338,7 @@ void vehicles_spawn()
     self.touch              = vehicles_touch;
     self.event_damage       = vehicles_damage;
     self.iscreature         = TRUE;
+    self.teleportable       = FALSE; // no teleporting for vehicles, too buggy
     self.damagedbycontents     = TRUE;
     self.movetype           = MOVETYPE_WALK;
     self.solid              = SOLID_SLIDEBOX;
@@ -520,19 +520,10 @@ void vehicles_enter()
 
     CSQCVehicleSetup(self.owner, self.hud);
     
-    if(other.flagcarried)
-    {
-        if(!autocvar_g_vehicles_allow_flagcarry)
-            DropFlag(other.flagcarried, world, world);
-        else
-        {            
-            other.flagcarried.scale = 1;
-            setattachment(other.flagcarried, self, ""); 
-            setorigin(other, '0 0 96');
-        }
-    }
+    MUTATOR_CALLHOOK(VehicleEnter);
     
     self.vehicle_enter();
+    antilag_clear(other);
 }
 
 /** vehicles_findgoodexit
@@ -645,13 +636,8 @@ void vehicles_exit(float eject)
         self.team = 0;
     else
         self.team = self.tur_head.team;
-    
-    if(self.owner.flagcarried)
-    {
-        self.owner.flagcarried.scale = 0.6;
-        setattachment(self.owner.flagcarried, self.owner, ""); 
-        setorigin(self.owner.flagcarried, FLAG_CARRY_POS);
-    }
+   
+    MUTATOR_CALLHOOK(VehicleExit);
     
     sound (self, CH_TRIGGER_SINGLE, "misc/null.wav", 1, ATTN_NORM);
     self.vehicle_exit(eject);
@@ -995,6 +981,7 @@ float vehicle_initialize(string  net_name,
     self.takedamage         = DAMAGE_AIM;
     self.bot_attack         = TRUE;
     self.iscreature         = TRUE;
+    self.teleportable       = FALSE; // no teleporting for vehicles, too buggy
     self.damagedbycontents     = TRUE;
     self.hud                = vhud;