return TRUE;
}
-void vehicle_aimturret(entity _vehic, vector _target, entity _turrret, string _tagname,
+vector vehicle_aimturret(entity _vehic, vector _target, entity _turrret, string _tagname,
float _pichlimit_min, float _pichlimit_max,
float _rotlimit_min, float _rotlimit_max, float _aimspeed)
{
- vector vtmp;
+ vector vtmp, vtag;
float ftmp;
-
- vtmp = vectoangles(normalize(_target - gettaginfo(_turrret, gettagindex(_turrret, _tagname))));
+ vtag = gettaginfo(_turrret, gettagindex(_turrret, _tagname));
+ vtmp = vectoangles(normalize(_target - vtag));
vtmp = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(_vehic.angles), AnglesTransform_FromAngles(vtmp))) - _turrret.angles;
vtmp = AnglesTransform_Normalize(vtmp, TRUE);
_turrret.angles_y = bound(_rotlimit_min, _turrret.angles_y + vtmp_y, _rotlimit_max);
_turrret.angles_x = bound(_pichlimit_min, _turrret.angles_x + vtmp_x, _pichlimit_max);
+ return vtag;
}
void vehicles_gib_explode()