-const vector spiderbot_MIN = '-75 -75 10';
-const vector spiderbot_MAX = '75 75 110';
+const vector SPIDERBOT_MIN = '-75 -75 10';
+const vector SPIDERBOT_MAX = '75 75 125';
+#ifdef SVQC
float autocvar_g_vehicle_spiderbot_respawntime;
-float autocvar_g_vehicle_spiderbot_crush_dmg;
-float autocvar_g_vehicle_spiderbot_crush_force;
+float autocvar_g_vehicle_spiderbot_speed_stop;
+float autocvar_g_vehicle_spiderbot_speed_strafe;
+float autocvar_g_vehicle_spiderbot_speed_walk;
+float autocvar_g_vehicle_spiderbot_turnspeed;
+float autocvar_g_vehicle_spiderbot_movement_inertia;
+
+float autocvar_g_vehicle_spiderbot_springlength;
+float autocvar_g_vehicle_spiderbot_springup;
+float autocvar_g_vehicle_spiderbot_springblend;
float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
float autocvar_g_vehicle_spiderbot_shield_regen;
float autocvar_g_vehicle_spiderbot_shield_regen_pause;
-float autocvar_g_vehicle_spiderbot_minigun_cooldown;
float autocvar_g_vehicle_spiderbot_minigun_damage;
-float autocvar_g_vehicle_spiderbot_minigun_heat;
float autocvar_g_vehicle_spiderbot_minigun_refire;
float autocvar_g_vehicle_spiderbot_minigun_spread;
-float autocvar_g_vehicle_spiderbot_movement_inertia;
+float autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
+float autocvar_g_vehicle_spiderbot_minigun_ammo_max;
+float autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
+float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
float autocvar_g_vehicle_spiderbot_rocket_damage;
-float autocvar_g_vehicle_spiderbot_rocket_edgedamage;
float autocvar_g_vehicle_spiderbot_rocket_force;
-float autocvar_g_vehicle_spiderbot_rocket_health;
-float autocvar_g_vehicle_spiderbot_rocket_lifetime;
-float autocvar_g_vehicle_spiderbot_rocket_noise;
float autocvar_g_vehicle_spiderbot_rocket_radius;
+float autocvar_g_vehicle_spiderbot_rocket_speed;
float autocvar_g_vehicle_spiderbot_rocket_refire;
float autocvar_g_vehicle_spiderbot_rocket_reload;
-float autocvar_g_vehicle_spiderbot_rocket_speed;
+float autocvar_g_vehicle_spiderbot_rocket_health;
+float autocvar_g_vehicle_spiderbot_rocket_noise;
float autocvar_g_vehicle_spiderbot_rocket_turnrate;
-
-float autocvar_g_vehicle_spiderbot_shield;
-float autocvar_g_vehicle_spiderbot_speed_stop;
-float autocvar_g_vehicle_spiderbot_speed_strafe;
-float autocvar_g_vehicle_spiderbot_speed_walk;
-float autocvar_g_vehicle_spiderbot_turnspeed;
-
-
-float autocvar_g_vehicle_spiderbot_springlength;
-float autocvar_g_vehicle_spiderbot_springup;
-float autocvar_g_vehicle_spiderbot_springblend;
+float autocvar_g_vehicle_spiderbot_rocket_lifetime;
void spiderbot_exit(float eject);
void spiderbot_enter();
void spiderbot_spawn();
-void spiderbot_rocket_explode()
-{
- vector org2;
-
- if(self.event_damage != SUB_Null)
- {
- self.event_damage = SUB_Null;
- self.think = spiderbot_rocket_explode;
- self.nextthink = time;
- return;
- }
-
- sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
- org2 = findbetterlocation (self.origin, 16);
- pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
- w_deathtypestring = "dident escape the rocket barrage";
-
- if(!self.owner)
- self.owner = self.realowner;
-
- RadiusDamage (self, self.owner,
- autocvar_g_vehicle_spiderbot_rocket_damage,
- autocvar_g_vehicle_spiderbot_rocket_edgedamage,
- autocvar_g_vehicle_spiderbot_rocket_radius, world,
- autocvar_g_vehicle_spiderbot_rocket_force, DEATH_SBROCKET, world);
-
- remove (self);
-}
-
-void spiderbot_rocket_touch()
-{
- if(self.owner)
- {
- if(other == self.owner.vehicle)
- return;
-
- if(other == self.owner.vehicle.tur_head)
- return;
- }
-
- PROJECTILE_TOUCH;
- spiderbot_rocket_explode();
-}
-
void spiderbot_rocket_unguided()
{
- vector newdir,olddir;
+ vector newdir, olddir;
self.nextthink = time;
-
olddir = normalize(self.velocity);
newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
UpdateCSQCProjectile(self);
- if (self.owner.deadflag != DEAD_NO || self.cnt < time)
- spiderbot_rocket_explode();
-
+ if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
+ self.use();
}
void spiderbot_rocket_guided()
self.nextthink = time;
- if not (self.owner.vehicle)
+ if not (self.realowner.vehicle)
self.think = spiderbot_rocket_unguided;
- crosshair_trace(self.owner);
+ crosshair_trace(self.realowner);
olddir = normalize(self.velocity);
newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
UpdateCSQCProjectile(self);
if (self.owner.deadflag != DEAD_NO || self.cnt < time)
- spiderbot_rocket_explode();
-}
-
-void spiderbot_rocket_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
-{
- self.health -= damage;
- self.velocity += force;
- if(self.health < 1)
- spiderbot_rocket_explode();
+ self.use();
}
void spiderbot_guide_release()
{
entity rkt;
- rkt = findchainentity(owner,self.owner);
+ rkt = findchainentity(realowner, self.owner);
if not (rkt)
return;
crosshair_trace(self.owner);
-
while(rkt)
{
if(rkt.think == spiderbot_rocket_guided)
rkt.pos1 = trace_endpos;
rkt.think = spiderbot_rocket_unguided;
}
-
rkt = rkt.chain;
}
}
void spiderbot_rocket_do()
{
+
+ vector v;
entity rocket;
if (self.owner.BUTTON_ATCK2)
if not (self.owner.BUTTON_ATCK2)
return;
- sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
- rocket = spawn ();
- setsize (rocket, '-1 -1 -1', '1 1 1'); // give it some size so it can be shot
- setorigin(rocket,gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire")));
- te_explosion (rocket.origin);
-
crosshair_trace(self.owner);
- rocket.classname = "spiderbot_rocket";
- rocket.bot_dodge = TRUE;
- rocket.bot_dodgerating = autocvar_g_vehicle_spiderbot_rocket_damage;
- rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
- rocket.health = autocvar_g_vehicle_spiderbot_rocket_health;
- rocket.takedamage = DAMAGE_AIM;
- rocket.event_damage = spiderbot_rocket_damage;
- rocket.owner = self.owner;
- rocket.nextthink = time;
- rocket.movetype = MOVETYPE_FLYMISSILE;
- rocket.velocity = normalize(v_forward + (v_up * 0.5) + randomvec() * 0.25) * autocvar_g_vehicle_spiderbot_rocket_speed;
- rocket.angles = vectoangles(rocket.velocity);
- rocket.think = spiderbot_rocket_guided;
- rocket.touch = spiderbot_rocket_touch;
- rocket.flags = FL_PROJECTILE;
- rocket.solid = SOLID_TRIGGER;
- rocket.pos1 = trace_endpos;
-
- CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
+ v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
+ rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
+ v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
+ autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
+ DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE);
+
+ rocket.cnt = time + 15;
+ rocket.classname = "spiderbot_rocket";
+ rocket.pos1 = trace_endpos;
+ rocket.think = spiderbot_rocket_guided;
+ rocket.nextthink = time;
+ rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
self.tur_head.frame += 1;
if (self.tur_head.frame == 9)
self.gun2.cnt = time + self.attack_finished_single;
}
-void spiderbot_minigun_fire(entity gun, float trail)
-{
- vector v;
- entity oldself;
-
- v = gettaginfo(gun, gettagindex(gun,"barrels"));
- v_forward = normalize(v_forward);
- v += v_forward * 50;
-
- fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
- autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
-
- if(trail)
- {
- sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
- trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
- pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
- pointparticles(particleeffectnum("spiderbot_minigun_impact"), trace_endpos, trace_plane_normal * 2500,1);
- }
-}
-
-void spiderbot_miniguns_do()
-{
- float ftmp;
-
- if((self.vehicle_reload1 == 1) || (!self.owner.BUTTON_ATCK))
- {
- ftmp = 1 / autocvar_g_vehicle_spiderbot_minigun_cooldown * sys_frametime;
- self.owner.vehicle_reload1 = max(self.owner.vehicle_reload1 - ftmp, 0);
- if(self.owner.vehicle_reload1 <= 0)
- self.vehicle_reload1 = 0;
-
- return;
- }
-
- if (self.owner.BUTTON_ATCK)
- {
-
- // Animate miniguns
- self.gun1.angles_z += (1440 * sys_frametime);
- self.gun2.angles_z -= (1440 * sys_frametime);
- if(self.gun1.angles_z >= 360)
- {
- self.gun1.angles_z = 0;
- self.gun2.angles_z = 360;
- }
-
- if (self.tur_head.attack_finished_single < time)
- {
- // Fire bullets, alternating trails left<->right
- self = self.owner;
- if(self.misc_bulletcounter == 1)
- {
- spiderbot_minigun_fire(self.vehicle.gun1, 0);
- spiderbot_minigun_fire(self.vehicle.gun2, 1);
- self.misc_bulletcounter = 0;
- }
- else
- {
- spiderbot_minigun_fire(self.vehicle.gun1, 1);
- spiderbot_minigun_fire(self.vehicle.gun2, 0);
- self.misc_bulletcounter += 1;
- }
- self = self.vehicle;
-
- ftmp = autocvar_g_vehicle_spiderbot_minigun_refire / autocvar_g_vehicle_spiderbot_minigun_heat;
- self.owner.vehicle_reload1 += ftmp;
-
- if(self.owner.vehicle_reload1 >= 1)
- {
- self.vehicle_reload1 = 1;
- self.owner.vehicle_reload1 = 1;
- self.tur_head.attack_finished_single = autocvar_g_vehicle_spiderbot_minigun_cooldown + time;
- }
- else
- self.tur_head.attack_finished_single = autocvar_g_vehicle_spiderbot_minigun_refire + time;
-
- }
- return;
- }
-}
-
float spiderbot_frame()
{
vector ad;
entity player, spider;
float ftmp;
+ if(intermission_running)
+ return 1;
+
player = self;
spider = self.vehicle;
+ self = spider;
+ vehicles_painframe();
+
player.BUTTON_ZOOM = 0;
player.BUTTON_CROUCH = 0;
player.switchweapon = 0;
- if(player.BUTTON_USE)
- {
- self = spider;
- vehicles_exit(VHEF_NORMAL);
- self = player;
- return 0;
- }
+ crosshair_trace(player);
+ //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
- self = spider;
+ //player.v_angle_x *= -1;
+ //gettaginfo(spider.tur_head, 0);
+ //ad = player.v_angle - vectoangles2(v_forward, v_up);
+ //ad = player.v_angle - (spider.tur_head.angles + spider.angles);
+ //player.v_angle_x *= -1;
+ ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromVAngles(player.v_angle))) - spider.tur_head.angles;
- crosshair_trace(player);
- ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
- if(ad_x > 180) ad_x -= 360;
+ if(ad_x > 180) ad_x -= 360;
if(ad_x < -180) ad_x += 360;
- if(ad_y > 180) ad_y -= 360;
+ if(ad_y > 180) ad_y -= 360;
if(ad_y < -180) ad_y += 360;
-
+
// Rotate head
ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
ad_y = bound(-ftmp, ad_y, ftmp);
spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
// Pitch head
+#if 0 // Enable to pich by cross-trace (more precise in chase, but less predictable)
+ ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
+ if(ad_x > 180) ad_x -= 360;
+ if(ad_x < -180) ad_x += 360;
+#endif
ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
- ad_x = bound(-ftmp, ad_x, ftmp);
+ ad_x = bound(ftmp * -1, ad_x, ftmp);
spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
// Turn Body
ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
- //fixedmakevectors(self.angles);
- // Not sure why this works better, but it does.
- spider.tur_head.angles_x *= -1;
- spider.angles_x *= -1;
- makevectors(spider.angles);
- spider.tur_head.angles_x *= -1;
- spider.angles_x *= -1;
+ makevectors(spider.angles + '-2 0 0' * spider.angles_x);
- /*
+/*
vector ofs;
ofs = self.origin + v_up * 128;
te_lightning1(world, ofs, ofs + v_up * 32);
te_lightning1(world, ofs, ofs + v_right * 128);
te_lightning1(world, ofs, ofs + v_forward * 256);
- */
+*/
movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend);
if(spider.flags & FL_ONGROUND)
{
- if(player.BUTTON_JUMP && self.tur_head.wait < time)
+ if(spider.frame == 4 && self.tur_head.wait != 0)
{
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ spider.frame = 5;
+ }
+
+ if(player.BUTTON_JUMP && self.tur_head.wait < time)
+ {
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
+ self.delay = 0;
+
self.tur_head.wait = time + 2;
player.BUTTON_JUMP = 0;
spider.velocity = v_forward * 700 + v_up * 600;
{
if(vlen(player.movement) == 0)
{
+ if(self.sound_nexttime < time || self.delay != 3)
+ {
+ self.delay = 3;
+ self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
+ //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ }
movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
spider.frame = 5;
}
}
player.movement_y = 0;
movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
+
+ if(self.sound_nexttime < time || self.delay != 1)
+ {
+ self.delay = 1;
+ self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
+ }
}
else if(player.movement_y != 0)
{
spider.frame = 3;
}
movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
+ if(self.sound_nexttime < time || self.delay != 2)
+ {
+ self.delay = 2;
+ self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
+ }
}
}
}
}
- self.angles_x = bound(-60, self.angles_x, 60);
- self.angles_z = bound(-60, self.angles_z, 60);
+ self.angles_x = bound(-45, self.angles_x, 45);
+ self.angles_z = bound(-45, self.angles_z, 45);
+
+ if(player.BUTTON_ATCK)
+ {
+ spider.cnt = time;
+ if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
+ {
+ entity gun;
+ vector v;
+ spider.misc_bulletcounter += 1;
+
+ self = player;
+
+ mod(spider.misc_bulletcounter, 2) ? gun = spider.gun1 : gun = spider.gun2;
+ v = gettaginfo(gun, gettagindex(gun, "barrels"));
+ v_forward = normalize(v_forward);
+ v += v_forward * 50;
+
+ fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
+ autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
+
+ sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
+ trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
+ pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
+
+ self = spider;
+
+ spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
+ spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
+ player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
+ spider.gun1.angles_z += 45;
+ spider.gun2.angles_z -= 45;
+ if(spider.gun1.angles_z >= 360)
+ {
+ spider.gun1.angles_z = 0;
+ spider.gun2.angles_z = 0;
+ }
+ }
+ }
+ else
+ vehicles_regen(cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
+ autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
+ autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime);
+
- spiderbot_miniguns_do();
spiderbot_rocket_do();
if(self.vehicle_flags & VHF_SHIELDREGEN)
player.vehicle_ammo2 = spider.tur_head.frame;
if(spider.gun2.cnt <= time)
- player.vehicle_reload2 = 1;
+ player.vehicle_reload2 = 100;
else
- player.vehicle_reload2 = 1 - ((spider.gun2.cnt - time) / spider.attack_finished_single);
+ player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
- setorigin(player, spider.origin + '0 0 64');
+ setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z);
player.velocity = spider.velocity;
VEHICLE_UPDATE_PLAYER(health, spiderbot);
if(self.vehicle_flags & VHF_HASSHIELD)
VEHICLE_UPDATE_PLAYER(shield, spiderbot);
+#if 1 // 0 to enable per-gun impact aux crosshairs
+ // Avarage gun impact point's -> aux cross
vector vf;
-
ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
vf = v_forward;
ad += gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
vf += v_forward;
ad = ad * 0.5;
v_forward = vf * 0.5;
+ traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
+ UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
+#else
+ ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
+ traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
+ UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
+
+ ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
- SpawnOrUpdateAuxiliaryXhair(player, trace_endpos);
+ UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
+#endif
self = player;
return 1;
void spiderbot_enter()
{
+ self.movetype = MOVETYPE_WALK;
+
self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health);
self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield);
+
+ if(self.owner.flagcarried)
+ {
+ setattachment(self.owner.flagcarried, self.tur_head, "");
+ setorigin(self.owner.flagcarried, '-20 0 120');
+ }
}
void spiderbot_exit(float eject)
{
entity e;
-
- vehicles_setreturn(autocvar_g_vehicle_spiderbot_respawntime, spiderbot_spawn);
-
+ vector spot;
+
e = findchain(classname,"spiderbot_rocket");
while(e)
{
self.think = spiderbot_think;
self.nextthink = time;
self.frame = 5;
-
+ self.movetype = MOVETYPE_WALK;
+
if not (self.owner)
return;
- Release_AuxiliaryXhair(self.owner);
-
makevectors(self.angles);
if(eject)
{
- setorigin(self.owner ,self.origin + v_forward * 100 + '0 0 64');
+ spot = self.origin + v_forward * 100 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ setorigin(self.owner , spot);
self.owner.velocity = (v_up + v_forward * 0.25) * 750;
}
else
- setorigin(self.owner, self.origin - v_forward * 200 + '0 0 64');
-
+ {
+ spot = self.origin - v_forward * 200 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ setorigin(self.owner , spot);
+ }
+
self.owner = world;
}
-// Better way of determening whats crushable needed! (fl_crushable?)
-float spiderbot_crushable(entity e)
-{
- if(e.classname == "corpse")
- return 1;
-
- if(e.classname == "player")
- return 1;
-
- if(e.classname == "monster_zombie")
- return 1;
-
- return 0;
-}
-
-void spiderbot_touch()
-{
- if(self.owner)
- {
- if(vlen(self.velocity) == 0)
- return;
-
- if not (spiderbot_crushable(other))
- return;
-
- //todo: add check for velocity/angle here (so we dont cush players runing into us from behind)
-
- Damage(other, self, self.owner,autocvar_g_vehicle_spiderbot_crush_dmg,DEATH_SBCRUSH, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicle_spiderbot_crush_force);
- return;
- }
-
- if(other.classname != "player")
- return;
-
- if(other.deadflag != DEAD_NO)
- return;
-
- if(other.vehicle != world)
- return;
-
- vehicles_enter();
-}
-
-
void spiderbot_spawn()
{
-
- setsize(self, spiderbot_MIN, spiderbot_MAX);
-
self.frame = 5;
+ self.tur_head.frame = 1;
self.think = spiderbot_think;
self.nextthink = time;
- self.owner = world;
- self.velocity = '0 0 0';
self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
- self.event_damage = vehicles_damage;
- self.iscreature = TRUE;
self.movetype = MOVETYPE_WALK;
self.solid = SOLID_SLIDEBOX;
- self.takedamage = DAMAGE_AIM;
- self.touch = spiderbot_touch;
self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
self.tur_head.angles = '0 0 0';
- self.colormap = 1024;
- self.tur_head.colormap = 1024;
- self.deadflag = DEAD_NO;
- self.bot_attack = TRUE;
- self.flags |= FL_NOTARGET;
- self.tur_head.frame = 1;
- self.vehicle_hudmodel.viewmodelforclient = self;
setorigin(self, self.pos1 + '0 0 128');
self.angles = self.pos2;
-
- if (self.team == COLOR_TEAM1)
- self.colormod = '1.4 0.8 0.8';
- else if (self.team == COLOR_TEAM2)
- self.colormod = '0.8 0.8 1.4';
- else
- self.colormod = '0 0 0';
-
- self.tur_head.colormod = self.colormod;
-
-
}
void spiderbot_headfade()
{
if(self.alpha > 0.1)
{
- sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
- pointparticles(particleeffectnum("rocket_explode"), self.origin + '0 0 100', '0 0 0', 1);
+ sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ pointparticles(particleeffectnum("explosion_big"), self.origin + '0 0 100', '0 0 0', 1);
}
remove(self);
}
void spiderbot_blowup()
{
- float i;
- sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
-
- for(i = 0; i < 5; ++i)
+ if(self.cnt > time)
{
- pointparticles(particleeffectnum("rocket_explode"), self.origin + (randomvec() * 100) + '0 0 100', '0 0 0', 1);
+ if(random() < 0.1)
+ {
+ sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
+ }
+ self.nextthink = time + 0.1;
+ return;
}
-
+
entity h, g1, g2, b;
b = spawn();
h = spawn();
setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
setorigin(b, self.origin);
+ b.frame = 11;
+ b.angles = self.angles;
+ setsize(b, self.mins, self.maxs);
+
setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
h.movetype = MOVETYPE_BOUNCE;
h.solid = SOLID_BBOX;
g2.solid = SOLID_CORPSE;
g2.velocity = v_forward * 700 + (randomvec() * 32);
g2.avelocity = randomvec() * 180;
- b.frame = 5;
h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
- SUB_SetFade(b, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
+ SUB_SetFade(b, time + 5, min(autocvar_g_vehicle_spiderbot_respawntime, 1));
//SUB_SetFade(h, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
- self.nextthink = time + autocvar_g_vehicle_spiderbot_respawntime;
- self.think = spiderbot_spawn;
self.movetype = MOVETYPE_NONE;
self.deadflag = DEAD_DEAD;
self.solid = SOLID_NOT;
self.tur_head.effects &~= EF_FLAME;
self.vehicle_hudmodel.viewmodelforclient = self;
-
- //setorigin(self, self.tur_aimpos);
}
void spiderbot_die()
{
- sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
- pointparticles(particleeffectnum("rocket_explode"), self.origin + '0 0 100', '0 0 0', 1);
-
- self.health = 0;
- self.event_damage = SUB_Null;
- self.takedamage = DAMAGE_NO;
- self.touch = SUB_Null;
- self.nextthink = 1 + time + random() * 2;
- self.think = spiderbot_blowup;
- self.deadflag = DEAD_DYING;
- self.frame = 5;
- self.tur_head.effects |= EF_FLAME;
- self.colormod = self.tur_head.colormod = '-1 -1 -1';
-
+ self.health = 0;
+ self.event_damage = SUB_Null;
+ self.takedamage = DAMAGE_NO;
+ self.touch = SUB_Null;
+ self.cnt = 3.4 + time + random() * 2;
+ self.think = spiderbot_blowup;
+ self.nextthink = time;
+ self.deadflag = DEAD_DYING;
+ self.frame = 5;
+ self.tur_head.effects |= EF_FLAME;
+ self.colormod = self.tur_head.colormod = '-1 -1 -1';
+ self.frame = 10;
+ self.movetype = MOVETYPE_TOSS;
}
void vewhicle_spiderbot_dinit()
"models/vehicles/spiderbot_cockpit.dpm",
"tag_head", "tag_hud", "",
HUD_SPIDERBOT,
- spiderbot_MIN, spiderbot_MAX,
+ SPIDERBOT_MIN, SPIDERBOT_MAX,
FALSE,
- spiderbot_spawn, spiderbot_frame,
+ spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
+ spiderbot_frame,
spiderbot_enter, spiderbot_exit,
- spiderbot_die, spiderbot_think))
+ spiderbot_die, spiderbot_think,
+ FALSE))
{
remove(self);
return;
}
+
self.gun1 = spawn();
self.gun2 = spawn();
setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
self.gravity = 2;
+ self.mass = 5000;
}
void spawnfunc_vehicle_spiderbot()
{
+ self.vehicle_flags |= VHF_DMGSHAKE;
+ //self.vehicle_flags |= VHF_DMGROLL;
+ //self.vehicle_flags |= VHF_DMGHEADROLL;
+
precache_model ( "models/vhshield.md3");
precache_model ( "models/vehicles/spiderbot.dpm");
precache_model ( "models/vehicles/spiderbot_top.dpm");
precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
precache_model ( "models/uziflash.md3");
- precache_sound ( "weapons/rocket_impact.wav" );
precache_sound ( "weapons/uzi_fire.wav" );
- precache_sound ( "weapons/rocket_impact.wav" );
+ precache_sound ( "weapons/rocket_impact.wav");
+
+ precache_sound ( "vehicles/spiderbot_die.wav");
+ precache_sound ( "vehicles/spiderbot_idle.wav");
+ precache_sound ( "vehicles/spiderbot_jump.wav");
+ precache_sound ( "vehicles/spiderbot_strafe.wav");
+ precache_sound ( "vehicles/spiderbot_walk.wav");
+ precache_sound ( "vehicles/spiderbot_land.wav");
vehicles_configcheck("vehicle_spiderbot.cfg", autocvar_g_vehicle_spiderbot_health);
if(autocvar_g_vehicle_spiderbot_shield)
if(autocvar_g_vehicle_spiderbot_health_regen)
self.vehicle_flags |= VHF_HEALTHREGEN;
-
+
self.think = vewhicle_spiderbot_dinit;
- self.nextthink = time + 0.5;
+
+ if(g_assault)
+ self.nextthink = time + 0.5;
+ else
+ self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_spiderbot_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);
}
+#endif // SVQC