self.nextthink = time;
- if not (self.realowner.vehicle)
+ if (!self.realowner.vehicle)
self.think = spiderbot_rocket_unguided;
crosshair_trace(self.realowner);
{
entity rkt;
rkt = findchainentity(realowner, self.owner);
- if not (rkt)
+ if (!rkt)
return;
crosshair_trace(self.owner);
}
}
-float spiberbot_calcartillery_flighttime;
+float spiberbot_calcartillery_flighttime;
vector spiberbot_calcartillery(vector org, vector tgt, float ht)
{
float grav, sdist, zdist, vs, vz, jumpheight;
vector sdir;
-
+
grav = autocvar_sv_gravity;
zdist = tgt_z - org_z;
sdist = vlen(tgt - org - zdist * '0 0 1');
{
vector v;
- entity rocket;
+ entity rocket = world;
if (self.wait != -10)
- {
+ {
if (self.owner.BUTTON_ATCK2 && self.vehicle_weapon2mode == SBRM_GUIDE)
{
if (self.wait == 1)
self.wait = 0;
}
}
-
+
if(self.gun2.cnt > time)
return;
self.tur_head.frame = 1;
self.wait = 0;
}
-
+
if (self.wait != -10)
- if not (self.owner.BUTTON_ATCK2)
+ if (!self.owner.BUTTON_ATCK2)
return;
v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
-
+
switch(self.vehicle_weapon2mode)
{
case SBRM_VOLLY:
rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
- DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE, self.owner);
+ DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE, self.owner);
crosshair_trace(self.owner);
float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos);
_dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ;
rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
- DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE, self.owner);
+ DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE, self.owner);
crosshair_trace(self.owner);
rocket.pos1 = trace_endpos;
rocket.nextthink = time;
rocket.think = spiderbot_rocket_guided;
-
+
break;
case SBRM_ARTILLERY:
rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
- DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE, self.owner);
-
+ DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE, self.owner);
+
crosshair_trace(self.owner);
- vector _ct_end = trace_endpos + trace_plane_normal;
-
+
rocket.pos1 = trace_endpos + randomvec() * (0.75 * autocvar_g_vehicle_spiderbot_rocket_radius);
rocket.pos1_z = trace_endpos_z;
-
- traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
+
+ traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
float h1 = 0.75 * vlen(v - trace_endpos);
-
+
//v = trace_endpos;
- traceline(v , rocket.pos1 + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
+ traceline(v , rocket.pos1 + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
float h2 = 0.75 * vlen(rocket.pos1 - v);
-
+
rocket.velocity = spiberbot_calcartillery(v, rocket.pos1, ((h1 < h2) ? h1 : h2));
- rocket.movetype = MOVETYPE_TOSS;
+ rocket.movetype = MOVETYPE_TOSS;
rocket.gravity = 1;
- //rocket.think = spiderbot_rocket_artillery;
+ //rocket.think = spiderbot_rocket_artillery;
break;
}
rocket.classname = "spiderbot_rocket";
-
+
rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
-
+
self.tur_head.frame += 1;
if (self.tur_head.frame == 9)
self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
if(intermission_running)
return 1;
-
+
player = self;
spider = self.vehicle;
self = spider;
vehicles_painframe();
-
+
player.BUTTON_ZOOM = 0;
player.BUTTON_CROUCH = 0;
player.switchweapon = 0;
-
+
#if 1 // 0 to enable per-gun impact aux crosshairs
// Avarage gun impact point's -> aux cross
ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
ad = AnglesTransform_Normalize(ad, TRUE);
//UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
-
+
// Rotate head
- ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
+ ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
ad_y = bound(-ftmp, ad_y, ftmp);
spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
//fixedmakevectors(spider.angles);
makevectors(spider.angles + '-2 0 0' * spider.angles_x);
-
+
movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
if(spider.flags & FL_ONGROUND)
{
if(spider.frame == 4 && self.tur_head.wait != 0)
{
- sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTN_NORM);
- spider.frame = 5;
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+ spider.frame = 5;
}
-
+
if(player.BUTTON_JUMP && self.tur_head.wait < time)
- {
- sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ {
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
//dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
self.delay = 0;
if(vlen(player.movement) == 0)
{
if(self.sound_nexttime < time || self.delay != 3)
- {
+ {
self.delay = 3;
self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
//dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
- sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
- }
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+ }
movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
spider.frame = 5;
}
ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime;
else
ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
-
- ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
+
+ ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
spider.angles_y = anglemods(spider.angles_y + ftmp);
spider.tur_head.angles_y -= ftmp;
movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
if(self.sound_nexttime < time || self.delay != 1)
- {
+ {
self.delay = 1;
self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
- sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
//dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
}
}
}
movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
if(self.sound_nexttime < time || self.delay != 2)
- {
+ {
self.delay = 2;
self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
- sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
//dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
}
}
v_forward = normalize(v_forward);
v += v_forward * 50;
-//void fireBallisticBullet(vector start, vector dir, float spread, float pSpeed, float lifetime, float damage, float headshotbonus, float force, float dtype, float tracereffects, float gravityfactor, float bulletconstant)
+//void fireBallisticBullet(vector start, vector dir, float spread, float pSpeed, float lifetime, float damage, float force, float dtype, float tracereffects, float bulletconstant)
fireBallisticBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_speed,
- 5, autocvar_g_vehicle_spiderbot_minigun_damage, 0, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_SBMINIGUN, 0, 1, autocvar_g_vehicle_spiderbot_minigun_bulletconstant);
+ 5, autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN, 0, autocvar_g_vehicle_spiderbot_minigun_bulletconstant);
+
endFireBallisticBullet();
// fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
-// autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
+// autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_VH_SPID_MINIGUN, 0);
- sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
+ sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTEN_NORM);
//trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
vehicles_regen(spider.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, FALSE);
-
+
spiderbot_rocket_do();
VEHICLE_UPDATE_PLAYER(player, shield, spiderbot);
self = player;
- return 1;
+ return 1;
}
void spiderbot_think()
{
if(self.owner.flagcarried)
{
- setattachment(self.owner.flagcarried, self.tur_head, "");
- setorigin(self.owner.flagcarried, '-20 0 120');
+ setattachment(self.owner.flagcarried, self.tur_head, "");
+ setorigin(self.owner.flagcarried, '-20 0 120');
}
}
{
entity e;
vector spot;
-
+
e = findchain(classname,"spiderbot_rocket");
while(e)
{
self.nextthink = time;
self.frame = 5;
self.movetype = MOVETYPE_WALK;
-
- if not (self.owner)
+
+ if (!self.owner)
return;
makevectors(self.angles);
self.owner.oldvelocity = self.owner.velocity;
setorigin(self.owner , spot);
}
-
+
antilag_clear(self.owner);
self.owner = world;
}
void spider_impact()
{
if(autocvar_g_vehicle_spiderbot_bouncepain_x)
- vehilces_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
+ vehilces_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
}
void spiderbot_headfade()
{
if(self.alpha > 0.1)
{
- sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
pointparticles(particleeffectnum("explosion_big"), self.origin + '0 0 100', '0 0 0', 1);
}
remove(self);
{
if(random() < 0.1)
{
- sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
}
self.nextthink = time + 0.1;
return;
}
-
+
entity h, g1, g2, b;
b = spawn();
h = spawn();
SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
- RadiusDamage (self, self.enemy, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
+ RadiusDamage (self, self.enemy, 250, 15, 250, world, world, 250, DEATH_VH_SPID_DEATH, world);
self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
self.movetype = MOVETYPE_NONE;
self.deadflag = DEAD_DEAD;
self.solid = SOLID_NOT;
- self.tur_head.effects &~= EF_FLAME;
- self.vehicle_hudmodel.viewmodelforclient = self;
+ self.tur_head.effects &= ~EF_FLAME;
+ self.vehicle_hudmodel.viewmodelforclient = self;
}
void spiderbot_die()
{
self.health = 0;
- self.event_damage = SUB_Null;
+ self.event_damage = func_null;
self.takedamage = DAMAGE_NO;
- self.touch = SUB_Null;
+ self.touch = func_null;
self.cnt = 3.4 + time + random() * 2;
self.think = spiderbot_blowup;
self.nextthink = time;
switch(_imp)
{
case 10:
- case 15:
+ case 15:
case 18:
self.vehicle.vehicle_weapon2mode += 1;
if(self.vehicle.vehicle_weapon2mode > SBRM_LAST)
self.vehicle.vehicle_weapon2mode = SBRM_FIRST;
-
+
//centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
CSQCVehicleSetup(self, 0);
return TRUE;
self.vehicle.vehicle_weapon2mode -= 1;
if(self.vehicle.vehicle_weapon2mode < SBRM_FIRST)
self.vehicle.vehicle_weapon2mode = SBRM_LAST;
-
+
//centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
CSQCVehicleSetup(self, 0);
return TRUE;
- /*
+ /*
case 17: // toss gun, could be used to exit?
break;
case 20: // Manual minigun reload?
break;
*/
- }
+ }
return FALSE;
}
void spiderbot_spawn(float _f)
{
if(!self.gun1)
- {
+ {
self.vehicles_impusle = spiderbot_impulse;
self.gun1 = spawn();
- self.gun2 = spawn();
+ self.gun2 = spawn();
setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
self.movetype = MOVETYPE_WALK;
self.solid = SOLID_SLIDEBOX;
self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
- self.tur_head.angles = '0 0 0';
+ self.tur_head.angles = '0 0 0';
setorigin(self, self.pos1 + '0 0 128');
self.angles = self.pos2;
{
remove(self);
return;
- }
+ }
self.vehicle_flags |= VHF_DMGSHAKE;
//self.vehicle_flags |= VHF_DMGROLL;
//self.vehicle_flags |= VHF_DMGHEADROLL;
-
+
precache_model ( "models/vhshield.md3");
precache_model ( "models/vehicles/spiderbot.dpm");
precache_model ( "models/vehicles/spiderbot_top.dpm");
precache_sound ( "weapons/uzi_fire.wav" );
precache_sound ( "weapons/rocket_impact.wav");
-
+
precache_sound ( "vehicles/spiderbot_die.wav");
precache_sound ( "vehicles/spiderbot_idle.wav");
precache_sound ( "vehicles/spiderbot_jump.wav");
if(autocvar_g_vehicle_spiderbot_health_regen)
self.vehicle_flags |= VHF_HEALTHREGEN;
-
- if not (vehicle_initialize(
+
+ if(!vehicle_initialize(
"Spiderbot",
"models/vehicles/spiderbot.dpm",
"models/vehicles/spiderbot_top.dpm",
spiderbot_frame,
spiderbot_enter, spiderbot_exit,
spiderbot_die, spiderbot_think,
- FALSE,
+ FALSE,
autocvar_g_vehicle_spiderbot_health,
autocvar_g_vehicle_spiderbot_shield))
{