self = player;
- mod(spider.misc_bulletcounter, 2) ? gun = spider.gun1 : gun = spider.gun2;
+ (spider.misc_bulletcounter % 2) ? gun = spider.gun1 : gun = spider.gun2;
v = gettaginfo(gun, gettagindex(gun, "barrels"));
v_forward = normalize(v_forward);
v += v_forward * 50;