self = player;
- mod(spider.misc_bulletcounter, 2) ? gun = spider.gun1 : gun = spider.gun2;
+ (spider.misc_bulletcounter % 2) ? gun = spider.gun1 : gun = spider.gun2;
v = gettaginfo(gun, gettagindex(gun, "barrels"));
v_forward = normalize(v_forward);
v += v_forward * 50;
RadiusDamage(self, self.enemy, autocvar_g_vehicle_spiderbot_blowup_coredamage,
autocvar_g_vehicle_spiderbot_blowup_edgedamage,
- autocvar_g_vehicle_spiderbot_blowup_radius, world,
+ autocvar_g_vehicle_spiderbot_blowup_radius, world, world,
autocvar_g_vehicle_spiderbot_blowup_forceintensity, DEATH_VH_SPID_DEATH, world);
self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;