float autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
float autocvar_g_vehicle_spiderbot_minigun_force;
-float autocvar_g_vehicle_spiderbot_minigun_speed;
-float autocvar_g_vehicle_spiderbot_minigun_bulletconstant;
+float autocvar_g_vehicle_spiderbot_minigun_solidpenetration;
float autocvar_g_vehicle_spiderbot_rocket_damage;
float autocvar_g_vehicle_spiderbot_rocket_force;
v_forward = normalize(v_forward);
v += v_forward * 50;
-//void fireBallisticBullet(vector start, vector dir, float spread, float pSpeed, float lifetime, float damage, float force, float dtype, float tracereffects, float bulletconstant)
-
- fireBallisticBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_speed,
- 5, autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN, 0, autocvar_g_vehicle_spiderbot_minigun_bulletconstant);
-
- endFireBallisticBullet();
+ fireBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration,
+ autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN, 0);
// fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
// autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_VH_SPID_MINIGUN, 0);