+++ /dev/null
-const vector SPIDERBOT_MIN = '-75 -75 10';
-const vector SPIDERBOT_MAX = '75 75 125';
-
-#ifdef SVQC
-float autocvar_g_vehicle_spiderbot;
-
-float autocvar_g_vehicle_spiderbot_respawntime;
-
-float autocvar_g_vehicle_spiderbot_speed_stop;
-float autocvar_g_vehicle_spiderbot_speed_strafe;
-float autocvar_g_vehicle_spiderbot_speed_walk;
-float autocvar_g_vehicle_spiderbot_turnspeed;
-float autocvar_g_vehicle_spiderbot_turnspeed_strafe;
-float autocvar_g_vehicle_spiderbot_movement_inertia;
-
-float autocvar_g_vehicle_spiderbot_springlength;
-float autocvar_g_vehicle_spiderbot_springup;
-float autocvar_g_vehicle_spiderbot_springblend;
-float autocvar_g_vehicle_spiderbot_tiltlimit;
-
-float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
-float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
-float autocvar_g_vehicle_spiderbot_head_turnlimit;
-float autocvar_g_vehicle_spiderbot_head_turnspeed;
-
-//float autocvar_g_vehicle_spiderbot_energy;
-//float autocvar_g_vehicle_spiderbot_energy_regen;
-//float autocvar_g_vehicle_spiderbot_energy_regen_pause;
-
-float autocvar_g_vehicle_spiderbot_health;
-float autocvar_g_vehicle_spiderbot_health_regen;
-float autocvar_g_vehicle_spiderbot_health_regen_pause;
-
-float autocvar_g_vehicle_spiderbot_shield;
-float autocvar_g_vehicle_spiderbot_shield_regen;
-float autocvar_g_vehicle_spiderbot_shield_regen_pause;
-
-float autocvar_g_vehicle_spiderbot_minigun_damage;
-float autocvar_g_vehicle_spiderbot_minigun_refire;
-float autocvar_g_vehicle_spiderbot_minigun_spread;
-float autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
-float autocvar_g_vehicle_spiderbot_minigun_ammo_max;
-float autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
-float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
-float autocvar_g_vehicle_spiderbot_minigun_force;
-float autocvar_g_vehicle_spiderbot_minigun_speed;
-float autocvar_g_vehicle_spiderbot_minigun_bulletconstant;
-
-float autocvar_g_vehicle_spiderbot_rocket_damage;
-float autocvar_g_vehicle_spiderbot_rocket_force;
-float autocvar_g_vehicle_spiderbot_rocket_radius;
-float autocvar_g_vehicle_spiderbot_rocket_speed;
-float autocvar_g_vehicle_spiderbot_rocket_spread;
-float autocvar_g_vehicle_spiderbot_rocket_refire;
-float autocvar_g_vehicle_spiderbot_rocket_refire2;
-float autocvar_g_vehicle_spiderbot_rocket_reload;
-float autocvar_g_vehicle_spiderbot_rocket_health;
-float autocvar_g_vehicle_spiderbot_rocket_noise;
-float autocvar_g_vehicle_spiderbot_rocket_turnrate;
-float autocvar_g_vehicle_spiderbot_rocket_lifetime;
-
-vector autocvar_g_vehicle_spiderbot_bouncepain;
-
-
-void spiderbot_exit(float eject);
-void spiderbot_enter();
-void spiderbot_spawn(float);
-#define SBRM_FIRST 0
-#define SBRM_VOLLY 0
-#define SBRM_GUIDE 1
-#define SBRM_ARTILLERY 2
-#define SBRM_LAST 2
-
-void spiderbot_rocket_artillery()
-{
- self.nextthink = time;
- UpdateCSQCProjectile(self);
-}
-
-void spiderbot_rocket_unguided()
-{
- vector newdir, olddir;
-
- self.nextthink = time;
-
- olddir = normalize(self.velocity);
- newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
- self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
-
- UpdateCSQCProjectile(self);
-
- if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
- self.use();
-}
-
-void spiderbot_rocket_guided()
-{
- vector newdir, olddir;
-
- self.nextthink = time;
-
- if (!self.realowner.vehicle)
- self.think = spiderbot_rocket_unguided;
-
- crosshair_trace(self.realowner);
- olddir = normalize(self.velocity);
- newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
- self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
-
- UpdateCSQCProjectile(self);
-
- if (self.owner.deadflag != DEAD_NO || self.cnt < time)
- self.use();
-}
-
-void spiderbot_guide_release()
-{
- entity rkt;
- rkt = findchainentity(realowner, self.owner);
- if (!rkt)
- return;
-
- crosshair_trace(self.owner);
- while(rkt)
- {
- if(rkt.think == spiderbot_rocket_guided)
- {
- rkt.pos1 = trace_endpos;
- rkt.think = spiderbot_rocket_unguided;
- }
- rkt = rkt.chain;
- }
-}
-
-float spiberbot_calcartillery_flighttime;
-vector spiberbot_calcartillery(vector org, vector tgt, float ht)
-{
- float grav, sdist, zdist, vs, vz, jumpheight;
- vector sdir;
-
- grav = autocvar_sv_gravity;
- zdist = tgt_z - org_z;
- sdist = vlen(tgt - org - zdist * '0 0 1');
- sdir = normalize(tgt - org - zdist * '0 0 1');
-
- // how high do we need to go?
- jumpheight = fabs(ht);
- if(zdist > 0)
- jumpheight = jumpheight + zdist;
-
- // push so high...
- vz = sqrt(2 * grav * jumpheight); // NOTE: sqrt(positive)!
-
- // we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump!
- if(ht < 0)
- if(zdist < 0)
- vz = -vz;
-
- vector solution;
- solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
- // ALWAYS solvable because jumpheight >= zdist
- if(!solution_z)
- solution_y = solution_x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
- if(zdist == 0)
- solution_x = solution_y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
-
- if(zdist < 0)
- {
- // down-jump
- if(ht < 0)
- {
- // almost straight line type
- // jump apex is before the jump
- // we must take the larger one
- spiberbot_calcartillery_flighttime = solution_y;
- }
- else
- {
- // regular jump
- // jump apex is during the jump
- // we must take the larger one too
- spiberbot_calcartillery_flighttime = solution_y;
- }
- }
- else
- {
- // up-jump
- if(ht < 0)
- {
- // almost straight line type
- // jump apex is after the jump
- // we must take the smaller one
- spiberbot_calcartillery_flighttime = solution_x;
- }
- else
- {
- // regular jump
- // jump apex is during the jump
- // we must take the larger one
- spiberbot_calcartillery_flighttime = solution_y;
- }
- }
- vs = sdist / spiberbot_calcartillery_flighttime;
-
- // finally calculate the velocity
- return sdir * vs + '0 0 1' * vz;
-}
-
-void spiderbot_rocket_do()
-{
-
- vector v;
- entity rocket = world;
-
- if (self.wait != -10)
- {
- if (self.owner.BUTTON_ATCK2 && self.vehicle_weapon2mode == SBRM_GUIDE)
- {
- if (self.wait == 1)
- if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
- {
- if(self.gun2.cnt < time && self.tur_head.frame == 9)
- self.tur_head.frame = 1;
-
- return;
- }
- self.wait = 1;
- }
- else
- {
- if(self.wait)
- spiderbot_guide_release();
-
- self.wait = 0;
- }
- }
-
- if(self.gun2.cnt > time)
- return;
-
- if (self.tur_head.frame >= 9)
- {
- self.tur_head.frame = 1;
- self.wait = 0;
- }
-
- if (self.wait != -10)
- if (!self.owner.BUTTON_ATCK2)
- return;
-
-
- v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
-
- switch(self.vehicle_weapon2mode)
- {
- case SBRM_VOLLY:
- rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
- v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
- autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
- DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE, self.owner);
- crosshair_trace(self.owner);
- float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos);
- _dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ;
- rocket.nextthink = time + (_dist / autocvar_g_vehicle_spiderbot_rocket_speed);
- rocket.think = vehicles_projectile_explode;
-
- if(self.owner.BUTTON_ATCK2 && self.tur_head.frame == 1)
- self.wait = -10;
- break;
- case SBRM_GUIDE:
- rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
- v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
- autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
- DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE, self.owner);
- crosshair_trace(self.owner);
- rocket.pos1 = trace_endpos;
- rocket.nextthink = time;
- rocket.think = spiderbot_rocket_guided;
-
-
- break;
- case SBRM_ARTILLERY:
- rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
- v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
- autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
- DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE, self.owner);
-
- crosshair_trace(self.owner);
-
- rocket.pos1 = trace_endpos + randomvec() * (0.75 * autocvar_g_vehicle_spiderbot_rocket_radius);
- rocket.pos1_z = trace_endpos_z;
-
- traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
- float h1 = 0.75 * vlen(v - trace_endpos);
-
- //v = trace_endpos;
- traceline(v , rocket.pos1 + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
- float h2 = 0.75 * vlen(rocket.pos1 - v);
-
- rocket.velocity = spiberbot_calcartillery(v, rocket.pos1, ((h1 < h2) ? h1 : h2));
- rocket.movetype = MOVETYPE_TOSS;
- rocket.gravity = 1;
- //rocket.think = spiderbot_rocket_artillery;
- break;
- }
- rocket.classname = "spiderbot_rocket";
-
- rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
-
- self.tur_head.frame += 1;
- if (self.tur_head.frame == 9)
- self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
- else
- self.attack_finished_single = ((self.vehicle_weapon2mode == SBRM_VOLLY) ? autocvar_g_vehicle_spiderbot_rocket_refire2 : autocvar_g_vehicle_spiderbot_rocket_refire);
-
- self.gun2.cnt = time + self.attack_finished_single;
-}
-
-float spiderbot_aiframe()
-{
- return FALSE;
-}
-
-float spiderbot_frame()
-{
- vector ad, vf;
- entity player, spider;
- float ftmp;
-
- if(intermission_running)
- return 1;
-
- player = self;
- spider = self.vehicle;
- self = spider;
-
- vehicles_painframe();
-
- player.BUTTON_ZOOM = 0;
- player.BUTTON_CROUCH = 0;
- player.switchweapon = 0;
-
-
-#if 1 // 0 to enable per-gun impact aux crosshairs
- // Avarage gun impact point's -> aux cross
- ad = gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint01"));
- vf = v_forward;
- ad += gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint02"));
- vf += v_forward;
- ad = ad * 0.5;
- v_forward = vf * 0.5;
- traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
- UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
-#else
- ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
- traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
- UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
- vf = ad;
- ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
- traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
- UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
- ad = 0.5 * (ad + vf);
-#endif
-
- crosshair_trace(player);
- ad = vectoangles(normalize(trace_endpos - ad));
- ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
- ad = AnglesTransform_Normalize(ad, TRUE);
- //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
-
- // Rotate head
- ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
- ad_y = bound(-ftmp, ad_y, ftmp);
- spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
-
- // Pitch head
- ad_x = bound(ftmp * -1, ad_x, ftmp);
- spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
-
-
- //fixedmakevectors(spider.angles);
- makevectors(spider.angles + '-2 0 0' * spider.angles_x);
-
- movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
-
- if(spider.flags & FL_ONGROUND)
- {
- if(spider.frame == 4 && self.tur_head.wait != 0)
- {
- sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
- spider.frame = 5;
- }
-
- if(player.BUTTON_JUMP && self.tur_head.wait < time)
- {
- sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
- //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
- self.delay = 0;
-
- self.tur_head.wait = time + 2;
- player.BUTTON_JUMP = 0;
- spider.velocity = v_forward * 700 + v_up * 600;
- spider.frame = 4;
- }
- else
- {
- if(vlen(player.movement) == 0)
- {
- if(self.sound_nexttime < time || self.delay != 3)
- {
- self.delay = 3;
- self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
- //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
- sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
- }
- movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
- spider.frame = 5;
- }
- else
- {
- // Turn Body
- if(player.movement_x == 0 && player.movement_y != 0)
- ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime;
- else
- ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
-
- ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
- spider.angles_y = anglemods(spider.angles_y + ftmp);
- spider.tur_head.angles_y -= ftmp;
-
- if(player.movement_x != 0)
- {
- if(player.movement_x > 0)
- {
- player.movement_x = 1;
- spider.frame = 0;
- }
- else if(player.movement_x < 0)
- {
- player.movement_x = -1;
- spider.frame = 1;
- }
- player.movement_y = 0;
- movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
-
- if(self.sound_nexttime < time || self.delay != 1)
- {
- self.delay = 1;
- self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
- sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
- //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
- }
- }
- else if(player.movement_y != 0)
- {
- if(player.movement_y < 0)
- {
- player.movement_y = -1;
- spider.frame = 2;
- }
- else if(player.movement_y > 0)
- {
- player.movement_y = 1;
- spider.frame = 3;
- }
- movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
- if(self.sound_nexttime < time || self.delay != 2)
- {
- self.delay = 2;
- self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
- sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
- //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
- }
- }
- }
- }
- }
-
- self.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit);
- self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit);
-
- if(player.BUTTON_ATCK)
- {
- spider.cnt = time;
- if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
- {
- entity gun;
- vector v;
- spider.misc_bulletcounter += 1;
-
- self = player;
-
- mod(spider.misc_bulletcounter, 2) ? gun = spider.gun1 : gun = spider.gun2;
- v = gettaginfo(gun, gettagindex(gun, "barrels"));
- v_forward = normalize(v_forward);
- v += v_forward * 50;
-
-//void fireBallisticBullet(vector start, vector dir, float spread, float pSpeed, float lifetime, float damage, float force, float dtype, float tracereffects, float bulletconstant)
-
- fireBallisticBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_speed,
- 5, autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN, 0, autocvar_g_vehicle_spiderbot_minigun_bulletconstant);
-
- endFireBallisticBullet();
-
-// fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
-// autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_VH_SPID_MINIGUN, 0);
-
- sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTEN_NORM);
- //trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
- pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
-
- self = spider;
-
- spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
- spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
- player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
- spider.gun1.angles_z += 45;
- spider.gun2.angles_z -= 45;
- if(spider.gun1.angles_z >= 360)
- {
- spider.gun1.angles_z = 0;
- spider.gun2.angles_z = 0;
- }
- }
- }
- else
- vehicles_regen(spider.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
- autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
- autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, FALSE);
-
-
- spiderbot_rocket_do();
-
- if(self.vehicle_flags & VHF_SHIELDREGEN)
- vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, TRUE);
-
- if(self.vehicle_flags & VHF_HEALTHREGEN)
- vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, FALSE);
-
- player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
- player.vehicle_ammo2 = spider.tur_head.frame;
-
- if(spider.gun2.cnt <= time)
- player.vehicle_reload2 = 100;
- else
- player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
-
- setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z);
- player.velocity = spider.velocity;
-
- VEHICLE_UPDATE_PLAYER(player, health, spiderbot);
-
- if(self.vehicle_flags & VHF_HASSHIELD)
- VEHICLE_UPDATE_PLAYER(player, shield, spiderbot);
-
- self = player;
- return 1;
-}
-void spiderbot_think()
-{
- if(self.flags & FL_ONGROUND)
- movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
-
- self.nextthink = time;
-}
-
-void spiderbot_enter()
-{
- self.vehicle_weapon2mode = SBRM_GUIDE;
- self.movetype = MOVETYPE_WALK;
- CSQCVehicleSetup(self.owner, 0);
- self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
- self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
-
- if(self.owner.flagcarried)
- {
- setattachment(self.owner.flagcarried, self.tur_head, "");
- setorigin(self.owner.flagcarried, '-20 0 120');
- }
-}
-
-void spiderbot_exit(float eject)
-{
- entity e;
- vector spot;
-
- e = findchain(classname,"spiderbot_rocket");
- while(e)
- {
- if(e.owner == self.owner)
- {
- e.realowner = self.owner;
- e.owner = world;
- }
- e = e.chain;
- }
-
- //self.velocity = '0 0 0';
- self.think = spiderbot_think;
- self.nextthink = time;
- self.frame = 5;
- self.movetype = MOVETYPE_WALK;
-
- if (!self.owner)
- return;
-
- makevectors(self.angles);
- if(eject)
- {
- spot = self.origin + v_forward * 100 + '0 0 64';
- spot = vehicles_findgoodexit(spot);
- setorigin(self.owner , spot);
- self.owner.velocity = (v_up + v_forward * 0.25) * 750;
- self.owner.oldvelocity = self.owner.velocity;
- }
- else
- {
- if(vlen(self.velocity) > autocvar_g_vehicle_spiderbot_speed_strafe)
- {
- self.owner.velocity = normalize(self.velocity) * vlen(self.velocity);
- self.owner.velocity_z += 200;
- spot = self.origin + v_forward * 128 + '0 0 64';
- spot = vehicles_findgoodexit(spot);
- }
- else
- {
- self.owner.velocity = self.velocity * 0.5;
- self.owner.velocity_z += 10;
- spot = self.origin + v_forward * 256 + '0 0 64';
- spot = vehicles_findgoodexit(spot);
- }
- self.owner.oldvelocity = self.owner.velocity;
- setorigin(self.owner , spot);
- }
-
- antilag_clear(self.owner);
- self.owner = world;
-}
-
-void spider_impact()
-{
- if(autocvar_g_vehicle_spiderbot_bouncepain_x)
- vehilces_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
-}
-
-void spiderbot_headfade()
-{
- self.think = spiderbot_headfade;
- self.nextthink = self.fade_time;
- self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
-
- if(self.cnt < time || self.alpha < 0.1)
- {
- if(self.alpha > 0.1)
- {
- sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
- pointparticles(particleeffectnum("explosion_big"), self.origin + '0 0 100', '0 0 0', 1);
- }
- remove(self);
- }
-}
-
-void spiderbot_blowup()
-{
- if(self.cnt > time)
- {
- if(random() < 0.1)
- {
- sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
- pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
- }
- self.nextthink = time + 0.1;
- return;
- }
-
- entity h, g1, g2, b;
- b = spawn();
- h = spawn();
- g1 = spawn();
- g2 = spawn();
-
- setmodel(b, "models/vehicles/spiderbot.dpm");
- setmodel(h, "models/vehicles/spiderbot_top.dpm");
- setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
- setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
-
- setorigin(b, self.origin);
- b.frame = 11;
- b.angles = self.angles;
- setsize(b, self.mins, self.maxs);
-
- setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
- h.movetype = MOVETYPE_BOUNCE;
- h.solid = SOLID_BBOX;
- h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
- h.modelflags = MF_ROCKET;
- h.effects = EF_FLAME | EF_LOWPRECISION;
- h.avelocity = randomvec() * 360;
-
- h.alpha = 1;
- h.cnt = time + (3.5 * random());
- h.fade_rate = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10);
- h.fade_time = time;
- h.think = spiderbot_headfade;
- h.nextthink = time;
-
- setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
- g1.movetype = MOVETYPE_TOSS;
- g1.solid = SOLID_CORPSE;
- g1.velocity = v_forward * 700 + (randomvec() * 32);
- g1.avelocity = randomvec() * 180;
-
- setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
- g2.movetype = MOVETYPE_TOSS;
- g2.solid = SOLID_CORPSE;
- g2.velocity = v_forward * 700 + (randomvec() * 32);
- g2.avelocity = randomvec() * 180;
-
- h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
-
- SUB_SetFade(b, time + 5, min(autocvar_g_vehicle_spiderbot_respawntime, 1));
- //SUB_SetFade(h, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
- SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
- SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
-
- RadiusDamage (self, self.enemy, 250, 15, 250, world, 250, DEATH_VH_SPID_DEATH, world);
-
- self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
- self.movetype = MOVETYPE_NONE;
- self.deadflag = DEAD_DEAD;
- self.solid = SOLID_NOT;
- self.tur_head.effects &= ~EF_FLAME;
- self.vehicle_hudmodel.viewmodelforclient = self;
-}
-
-void spiderbot_die()
-{
- self.health = 0;
- self.event_damage = func_null;
- self.takedamage = DAMAGE_NO;
- self.touch = func_null;
- self.cnt = 3.4 + time + random() * 2;
- self.think = spiderbot_blowup;
- self.nextthink = time;
- self.deadflag = DEAD_DYING;
- self.frame = 5;
- self.tur_head.effects |= EF_FLAME;
- self.colormod = self.tur_head.colormod = '-1 -1 -1';
- self.frame = 10;
- self.movetype = MOVETYPE_TOSS;
-}
-
-float spiderbot_impulse(float _imp)
-{
- switch(_imp)
- {
- case 10:
- case 15:
- case 18:
- self.vehicle.vehicle_weapon2mode += 1;
- if(self.vehicle.vehicle_weapon2mode > SBRM_LAST)
- self.vehicle.vehicle_weapon2mode = SBRM_FIRST;
-
- //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
- CSQCVehicleSetup(self, 0);
- return TRUE;
- case 12:
- case 16:
- case 19:
- self.vehicle.vehicle_weapon2mode -= 1;
- if(self.vehicle.vehicle_weapon2mode < SBRM_FIRST)
- self.vehicle.vehicle_weapon2mode = SBRM_LAST;
-
- //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
- CSQCVehicleSetup(self, 0);
- return TRUE;
-
- /*
- case 17: // toss gun, could be used to exit?
- break;
- case 20: // Manual minigun reload?
- break;
- */
- }
- return FALSE;
-}
-
-void spiderbot_spawn(float _f)
-{
- if(!self.gun1)
- {
- self.vehicles_impusle = spiderbot_impulse;
- self.gun1 = spawn();
- self.gun2 = spawn();
- setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
- setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
- setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
- setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
- self.gravity = 2;
- self.mass = 5000;
- }
-
- self.frame = 5;
- self.tur_head.frame = 1;
- self.think = spiderbot_think;
- self.nextthink = time;
- self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
- self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
- self.movetype = MOVETYPE_WALK;
- self.solid = SOLID_SLIDEBOX;
- self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
- self.tur_head.angles = '0 0 0';
-
- setorigin(self, self.pos1 + '0 0 128');
- self.angles = self.pos2;
- self.vehicle_impact = spider_impact;
- self.damageforcescale = 0.03;
-}
-
-void spawnfunc_vehicle_spiderbot()
-{
- if(!autocvar_g_vehicle_spiderbot)
- {
- remove(self);
- return;
- }
-
- self.vehicle_flags |= VHF_DMGSHAKE;
- //self.vehicle_flags |= VHF_DMGROLL;
- //self.vehicle_flags |= VHF_DMGHEADROLL;
-
- precache_model ( "models/vhshield.md3");
- precache_model ( "models/vehicles/spiderbot.dpm");
- precache_model ( "models/vehicles/spiderbot_top.dpm");
- precache_model ( "models/vehicles/spiderbot_barrels.dpm");
- precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
- precache_model ( "models/uziflash.md3");
-
- precache_sound ( "weapons/uzi_fire.wav" );
- precache_sound ( "weapons/rocket_impact.wav");
-
- precache_sound ( "vehicles/spiderbot_die.wav");
- precache_sound ( "vehicles/spiderbot_idle.wav");
- precache_sound ( "vehicles/spiderbot_jump.wav");
- precache_sound ( "vehicles/spiderbot_strafe.wav");
- precache_sound ( "vehicles/spiderbot_walk.wav");
- precache_sound ( "vehicles/spiderbot_land.wav");
-
- if(autocvar_g_vehicle_spiderbot_shield)
- self.vehicle_flags |= VHF_HASSHIELD;
-
- if(autocvar_g_vehicle_spiderbot_shield_regen)
- self.vehicle_flags |= VHF_SHIELDREGEN;
-
- if(autocvar_g_vehicle_spiderbot_health_regen)
- self.vehicle_flags |= VHF_HEALTHREGEN;
-
- if(!vehicle_initialize(
- "Spiderbot",
- "models/vehicles/spiderbot.dpm",
- "models/vehicles/spiderbot_top.dpm",
- "models/vehicles/spiderbot_cockpit.dpm",
- "tag_head", "tag_hud", "",
- HUD_SPIDERBOT,
- SPIDERBOT_MIN, SPIDERBOT_MAX,
- FALSE,
- spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
- spiderbot_frame,
- spiderbot_enter, spiderbot_exit,
- spiderbot_die, spiderbot_think,
- FALSE,
- autocvar_g_vehicle_spiderbot_health,
- autocvar_g_vehicle_spiderbot_shield))
- {
- remove(self);
- return;
- }
-}
-#endif // SVQC