]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/vehicles/racer.qc
Merge remote branch 'origin/mirceakitsune/hud_postprocessing'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / racer.qc
index 7f7a73691d893fa35974f18c524df4174b9bb425..c20ba7acfdb13a87351cd8960d0b2724ee5243b9 100644 (file)
@@ -1,6 +1,5 @@
 #define RACER_MIN '-120 -120 -40'
 #define RACER_MAX '120 120 40'
-#define RACER_ENGINE "sound/vehicles/racer.wav"
 
 #ifdef SVQC
 void racer_exit(float eject);
@@ -256,13 +255,17 @@ float racer_frame()
     vector df;
     float ftmp;
 
-    player          = self;
-    racer           = self.vehicle;
+       if(intermission_running)
+               return 1;
 
+    player  = self;
+    racer   = self.vehicle;
+    self    = racer;
+    
     player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
-
-    self = racer;
-
+    
+    vehicles_painframe();
+    
     if(racer.deadflag != DEAD_NO)
     {
         self = player;
@@ -346,11 +349,10 @@ float racer_frame()
         {            
             traceline(self.origin, self.origin - '0 0 256', MOVE_NORMAL, self);
             if(trace_fraction != 1.0)
-                pointparticles(particleeffectnum("smoke_small"), trace_endpos, '0 0 0', 1);                
+                pointparticles(particleeffectnum("smoke_small"), trace_endpos, '0 0 0', 1);
             
             self.invincible_finished = time + 0.1 + (random() * 0.1);
         }
-        
 
         if(self.strength_finished < time)
         {        
@@ -544,9 +546,6 @@ void racer_spawn()
 
 void racer_blowup()
 {
-    sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
-    pointparticles(particleeffectnum("explosion_big"), self.origin, '0 0 0', 1);
-
     self.deadflag    = DEAD_DEAD;
     self.vehicle_exit(VHEF_NORMAL);
 
@@ -556,7 +555,6 @@ void racer_blowup()
                                        autocvar_g_vehicle_racer_blowup_forceintensity,
                                        DEATH_WAKIBLOWUP, world);
 
-    self.alpha = -1;
     self.nextthink  = time + autocvar_g_vehicle_racer_respawntime;
     self.think      = racer_spawn;
     self.movetype   = MOVETYPE_NONE;
@@ -573,7 +571,6 @@ void racer_blowup()
 
 void racer_deadtouch()
 {
-    dprint("Boink!\n");
     self.avelocity_x *= 0.7;
     self.cnt -= 1;
     if(self.cnt <= 0)
@@ -644,11 +641,11 @@ void racer_dinit()
 
 void spawnfunc_vehicle_racer()
 {
+    self.vehicle_flags |= VHF_DMGSHAKE;
+    self.vehicle_flags |= VHF_DMGROLL;
 
-    precache_sound ("weapons/laserimpact.wav");
     precache_sound ("weapons/lasergun_fire.wav");
     precache_sound ("weapons/rocket_fire.wav");
-    precache_sound ("weapons/rocket_impact.wav");
     
     precache_sound ("vehicles/racer_idle.wav");
     precache_sound ("vehicles/racer_move.wav");