ftmp = racer.velocity_z;
df = racer.velocity * -autocvar_g_vehicle_racer_friction;
racer.velocity_z = ftmp;
-
+
if(player.movement_x != 0)
{
if(player.movement_x > 0)
else if(player.movement_y > 0)
df += v_right * autocvar_g_vehicle_racer_speed_strafe;
}
-
+
// Afterburn
if (player.BUTTON_JUMP)
if(racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
#ifdef VEHICLES_CSQC
void racer_send_exta(entity to)
{
-
+
}
#endif
racer_spawn, autocvar_g_vehicle_racer_respawntime,
racer_frame,
racer_enter, racer_exit,
- racer_die, racer_think,
+ racer_die, racer_think,
FALSE))
{
remove(self);
#endif // SVQC
#ifdef CSQC
+void racer_draw()
+{
+
+}
+
+void racer_draw2d()
+{
+
+}
+
void racer_read_extra()
{
-
+
+}
+
+void vehicle_racer_assemble()
+{
+
}
-#endif //CSQC
\ No newline at end of file
+#endif //CSQC