-#define RACER_MIN '-120 -120 -40'
-#define RACER_MAX '120 120 40'
+const vector RACER_MIN = '-120 -120 -40';
+const vector RACER_MAX = '120 120 40';
#ifdef SVQC
void racer_exit(float eject);
vector autocvar_g_vehicle_racer_bouncepain;
var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
-void racer_spawn_default();
void racer_align4point(float _delta)
{
self.velocity += push_vector * _delta;
// Anti ocilation
- if(self.velocity_z > 0)
+ if(self.velocity.z > 0)
self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * _delta;
push_vector_x = (fl_push - bl_push);
push_vector_z *= 360;
// Apply angle diffrance
- self.angles_z += push_vector_z * _delta;
- self.angles_x += push_vector_x * _delta;
+ self.angles_z += push_vector.z * _delta;
+ self.angles_x += push_vector.x * _delta;
// Apply stabilizer
self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
- DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, TRUE, TRUE, self.owner);
+ DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner);
// Fix z-aim (for chase mode)
v = normalize(trace_endpos - bolt.origin);
- v_forward_z = v_z * 0.5;
+ v_forward_z = v.z * 0.5;
bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
}
return;
}
- if not (self.realowner.vehicle)
+ if (!self.realowner.vehicle)
{
UpdateCSQCProjectile(self);
return;
return;
}
- if not (self.realowner.vehicle)
+ if (!self.realowner.vehicle)
{
UpdateCSQCProjectile(self);
return;
newdir = normalize(predicted_origin - self.origin);
//vector
- float height_diff = predicted_origin_z - self.origin_z;
+ float height_diff = predicted_origin.z - self.origin.z;
if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
{
}
if(trace_fraction != 1.0 && trace_ent != self.enemy)
- newdir_z += 16 * sys_frametime;
+ newdir.z += 16 * sys_frametime;
self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
self.velocity_z -= 800 * sys_frametime;
entity rocket = rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
- DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, FALSE, FALSE, self.owner);
+ DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
// Yaw
ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
- ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
- racer.angles_y = anglemods(racer.angles_y + ftmp);
+ ftmp = bound(-ftmp, shortangle_f(player.v_angle.y - racer.angles.y, racer.angles.y), ftmp);
+ racer.angles_y = anglemods(racer.angles.y + ftmp);
// Roll
racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * frametime;
// Pitch
ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime;
- ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
- racer.angles_x = bound(-30, anglemods(racer.angles_x + ftmp), 30);
+ ftmp = bound(-ftmp, shortangle_f(player.v_angle.x - racer.angles.x, racer.angles.x), ftmp);
+ racer.angles_x = bound(-30, anglemods(racer.angles.x + ftmp), 30);
makevectors(racer.angles);
racer.angles_x *= -1;
if(vlen(player.movement) != 0)
{
if(player.movement_x)
- df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward);
+ df += v_forward * ((player.movement.x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward);
if(player.movement_y)
- df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe);
+ df += v_right * ((player.movement.y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe);
if(self.sound_nexttime < time || self.sounds != 1)
{
self.sounds = 1;
self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
- sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
}
}
else
{
self.sounds = 0;
self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
- sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
}
}
if(racer.strength_finished < time)
{
racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
- sound (racer.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ sound (racer.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
}
}
else
{
racer.strength_finished = 0;
- sound (racer.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ sound (racer.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
}
df -= v_up * (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce);
player.vehicle_reload1 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
if(racer.vehicle_flags & VHF_SHIELDREGEN)
- vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, TRUE);
+ vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
if(racer.vehicle_flags & VHF_HEALTHREGEN)
- vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, FALSE);
+ vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
if(racer.vehicle_flags & VHF_ENERGYREGEN)
- vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, FALSE);
+ vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
VEHICLE_UPDATE_PLAYER(player, health, racer);
tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NORMAL, self);
vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
- df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
+ df.z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
self.velocity += df * pushdeltatime;
- if(self.velocity_z > 0)
+ if(self.velocity.z > 0)
self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * pushdeltatime;
self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
self.think = racer_think;
self.nextthink = time;
self.movetype = MOVETYPE_BOUNCE;
- sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
- if not (self.owner)
+ if (!self.owner)
return;
makevectors(self.angles);
void racer_impact()
{
- if(autocvar_g_vehicle_racer_bouncepain_x)
- vehilces_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
+ if(autocvar_g_vehicle_racer_bouncepain.x)
+ vehicles_impact(autocvar_g_vehicle_racer_bouncepain.x, autocvar_g_vehicle_racer_bouncepain.y, autocvar_g_vehicle_racer_bouncepain.z);
}
void racer_blowup()
autocvar_g_vehicle_racer_blowup_forceintensity,
DEATH_VH_WAKI_DEATH, world);
- self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
- self.think = racer_spawn_default;
+ self.alpha = -1;
self.movetype = MOVETYPE_NONE;
self.effects = EF_NODRAW;
-
self.colormod = '0 0 0';
self.avelocity = '0 0 0';
self.velocity = '0 0 0';
setorigin(self, self.pos1);
+ self.touch = func_null;
+ self.nextthink = 0;
}
void racer_deadtouch()
pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
if(random() < 0.5)
- self.avelocity_z = 32;
+ self.avelocity_z = 32;
else
- self.avelocity_z = -32;
+ self.avelocity_z = -32;
self.avelocity_x = -vlen(self.velocity) * 0.2;
self.velocity += '0 0 700';
self.damageforcescale = 0.5;
//self.destvec = autocvar_g_vehicle_racer_bouncepain;
}
-void racer_spawn_default()
-{
- racer_spawn(0);
-}
-
-
void spawnfunc_vehicle_racer()
{
{
remove(self);
return;
- }
-
+ }
+
self.vehicle_flags |= VHF_DMGSHAKE;
self.vehicle_flags |= VHF_DMGROLL;
if(autocvar_g_vehicle_racer_health_regen)
self.vehicle_flags |= VHF_HEALTHREGEN;
- if not (vehicle_initialize(
+ if(!vehicle_initialize(
"Wakizashi",
"models/vehicles/wakizashi.dpm",
"null", // we need this so tur_head is networked and usable for sounds
"", "", "tag_viewport",
HUD_WAKIZASHI,
0.5 * RACER_MIN, 0.5 * RACER_MAX,
- FALSE,
+ false,
racer_spawn, autocvar_g_vehicle_racer_respawntime,
racer_frame,
racer_enter, racer_exit,
racer_die, racer_think,
- TRUE,
+ true,
autocvar_g_vehicle_racer_health,
autocvar_g_vehicle_racer_shield))
{