trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, autocvar_g_vehicle_bumblebee_healgun_hmax);
}
- else if(trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
+ else if(trace_ent.turret_flags & TUR_FLAG_ISTURRET)
{
if(trace_ent.health <= trace_ent.tur_health && autocvar_g_vehicle_bumblebee_healgun_hps)
trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, trace_ent.tur_health);
{
RadiusDamage(self, self.enemy, autocvar_g_vehicle_bumblebee_blowup_coredamage,
autocvar_g_vehicle_bumblebee_blowup_edgedamage,
- autocvar_g_vehicle_bumblebee_blowup_radius, self,
+ autocvar_g_vehicle_bumblebee_blowup_radius, self, world,
autocvar_g_vehicle_bumblebee_blowup_forceintensity,
DEATH_VH_BUMB_DEATH, world);
self.nextthink = 0;
setorigin(self, self.pos1);
-
}
void bumb_impact()