vehicles_projectile("bigplasma_muzzleflash", "weapons/flacexp3.wav",
v, normalize(v_forward + randomvec() * autocvar_g_vehicle_bumblebee_cannon_spread) * autocvar_g_vehicle_bumblebee_cannon_speed,
autocvar_g_vehicle_bumblebee_cannon_damage, autocvar_g_vehicle_bumblebee_cannon_radius, autocvar_g_vehicle_bumblebee_cannon_force, 0,
- DEATH_VH_BUMB_GUN, PROJECTILE_BUMBLE_GUN, 0, TRUE, TRUE, _owner);
+ DEATH_VH_BUMB_GUN, PROJECTILE_BUMBLE_GUN, 0, true, true, _owner);
}
float bumb_gunner_frame()
else
{
dprint("^1ERROR:^7Tried to enter a fully occupied vehicle!\n");
- return FALSE;
+ return false;
}
_gunner = other;
other = vh_player;
_gun = vh_vehicle;
- return TRUE;
+ return true;
}
float vehicles_valid_pilot()
{
if (!IS_PLAYER(other))
- return FALSE;
+ return false;
if(other.deadflag != DEAD_NO)
- return FALSE;
+ return false;
if(other.vehicle != world)
- return FALSE;
+ return false;
if (!IS_REAL_CLIENT(other))
if(!autocvar_g_vehicles_allow_bots)
- return FALSE;
+ return false;
if(teamplay && other.team != self.team)
- return FALSE;
+ return false;
- return TRUE;
+ return true;
}
void bumb_touch()
self.gun2.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * frametime);
if(self.vehicle_flags & VHF_SHIELDREGEN)
- vehicles_regen(self.dmg_time, vehicle_shield, autocvar_g_vehicle_bumblebee_shield, autocvar_g_vehicle_bumblebee_shield_regen_pause, autocvar_g_vehicle_bumblebee_shield_regen, frametime, TRUE);
+ vehicles_regen(self.dmg_time, vehicle_shield, autocvar_g_vehicle_bumblebee_shield, autocvar_g_vehicle_bumblebee_shield_regen_pause, autocvar_g_vehicle_bumblebee_shield_regen, frametime, true);
if(self.vehicle_flags & VHF_HEALTHREGEN)
- vehicles_regen(self.dmg_time, vehicle_health, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_health_regen_pause, autocvar_g_vehicle_bumblebee_health_regen, frametime, FALSE);
+ vehicles_regen(self.dmg_time, vehicle_health, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_health_regen_pause, autocvar_g_vehicle_bumblebee_health_regen, frametime, false);
if(self.vehicle_flags & VHF_ENERGYREGEN)
- vehicles_regen(self.wait, vehicle_energy, autocvar_g_vehicle_bumblebee_energy, autocvar_g_vehicle_bumblebee_energy_regen_pause, autocvar_g_vehicle_bumblebee_energy_regen, frametime, FALSE);
+ vehicles_regen(self.wait, vehicle_energy, autocvar_g_vehicle_bumblebee_energy, autocvar_g_vehicle_bumblebee_energy_regen_pause, autocvar_g_vehicle_bumblebee_energy_regen, frametime, false);
}
if(self.gun3.enemy == world)
{
self.gun3.enemy = spawn();
- Net_LinkEntity(self.gun3.enemy, TRUE, 0, bumble_raygun_send);
+ Net_LinkEntity(self.gun3.enemy, true, 0, bumble_raygun_send);
self.gun3.enemy.SendFlags = BRG_SETUP;
self.gun3.enemy.cnt = autocvar_g_vehicle_bumblebee_raygun;
self.gun3.enemy.effects = EF_NODRAW | EF_LOWPRECISION;
if(!vehicle_initialize(
"Bumblebee", "models/vehicles/bumblebee_body.dpm",
"", "models/vehicles/spiderbot_cockpit.dpm", "", "", "tag_viewport",
- HUD_BUMBLEBEE, BUMB_MIN, BUMB_MAX, FALSE,
+ HUD_BUMBLEBEE, BUMB_MIN, BUMB_MAX, false,
bumb_spawn, autocvar_g_vehicle_bumblebee_respawntime,
bumb_pilot_frame, bumb_enter, bumb_exit,
- bumb_die, bumb_think, FALSE, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_shield))
+ bumb_die, bumb_think, false, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_shield))
{
remove(self);
return;
WriteCoord(MSG_ENTITY, self.hook_end.z);
}
- return TRUE;
+ return true;
}
#endif // SVQC