#define IS_VEHICLE(v) (v.vehicle_flags & VHF_ISVEHICLE)
#define IS_TURRET(v) (v.turret_flags & TUR_FLAG_ISTURRET)
+#define IS_MOVABLE(v) ((IS_PLAYER(v) || IS_MONSTER(v)) && !STAT(FROZEN, v))
+
// NOTE: FOR_EACH_CLIENTSLOT deprecated! Use the following instead: FOREACH_CLIENTSLOT(true, { code; });
// NOTE: FOR_EACH_CLIENT deprecated! Use the following instead: FOREACH_CLIENT(true, { code; });
// NOTE: FOR_EACH_REALCLIENT deprecated! Use the following instead: FOREACH_CLIENT(IS_REAL_CLIENT(it), { code; });