+#include "../../_all.qh"
+
+#include "../../movelib.qh"
+#include "../../steerlib.qh"
+
const float ANIM_NO = 0;
const float ANIM_TURN = 1;
const float ANIM_WALK = 2;
remove (self);
}
-void walker_rocket_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector vforce)
+void walker_rocket_damage (entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector vforce)
{
self.health = self.health - damage;
self.velocity = self.velocity + vforce;