#define ANIM_MEELE 9
#define ANIM_SWIM 10
#define ANIM_ROAM 11
-
.float animflag;
#define WALKER_MIN '-70 -70 0'
where = self.origin + v_forward * 128;
e = findradius(where,32);
- while (e)
+ while (e)
{
- if (turret_validate_target(self,e,self.target_validate_flags))
+ if (turret_validate_target(self, e, self.target_validate_flags))
if (e != self && e.owner != self)
- Damage(e, self, self, autocvar_g_turrets_unit_walker_std_meele_dmg ,DEATH_TURRET,'0 0 0', v_forward * autocvar_g_turrets_unit_walker_std_meele_force);
+ Damage(e, self, self, autocvar_g_turrets_unit_walker_std_meele_dmg, DEATH_TURRET_WALKER_MEELE, '0 0 0', v_forward * autocvar_g_turrets_unit_walker_std_meele_force);
e = e.chain;
}
}
+
void walker_setnoanim()
{
turrets_setframe(ANIM_NO, FALSE);
- self.animflag = self.owner.frame;
+ self.animflag = self.frame;
}
-
-void walker_animate()
-{
- vector real_angle;
- float vz;
-
- real_angle = vectoangles(self.steerto) - self.angles;
- vz = self.velocity_z;
-
- if (self.tur_head.frame != 0)
- self.tur_head.frame = self.tur_head.frame + 1;
-
- if (self.tur_head.frame > 12)
- self.tur_head.frame = 0;
-
- switch (self.animflag)
- {
-
- case ANIM_NO:
- turrets_setframe(0, FALSE);
- movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
- break;
-
- /*
- case ANIM_REVERSE:
- if ((self.frame < 5) || (self.frame > 25))
- self.frame = 25;
-
- self.frame = self.frame -1;
- movelib_move_simple(v_forward * -1, autocvar_g_turrets_unit_walker_speed_walk, 0.6);
-
- if (self.frame < 5)
- self.frame = 25;
-
- break;
- */
-
- case ANIM_TURN:
- self.angles_y += bound(-15, shortangle_f(real_angle_y, self.angles_y), 15);
- movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
- break;
-
- case ANIM_WALK:
- self.angles_y += bound(-10, shortangle_f(real_angle_y, self.angles_y), 10);
- movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_walk, 0.6);
- break;
-
- case ANIM_RUN:
- self.angles_y += bound(-5, shortangle_f(real_angle_y, self.angles_y), 5);
- movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_run, 0.6);
- break;
-
- case ANIM_STRAFE_L:
- self.angles_y += bound(-2.5, shortangle_f(real_angle_y, self.angles_y), 2.5);
- movelib_move_simple(v_right * -1, autocvar_g_turrets_unit_walker_speed_walk, 0.8);
- break;
-
- case ANIM_STRAFE_R:
- self.angles_y += bound(-2.5, shortangle_f(real_angle_y, self.angles_y), 2.5);
- movelib_move_simple(v_right, autocvar_g_turrets_unit_walker_speed_walk, 0.8);
- break;
-
- case ANIM_JUMP:
- self.velocity += '0 0 1' * autocvar_g_turrets_unit_walker_speed_jump;
- break;
-
- case ANIM_LAND:
- break;
-
- case ANIM_PAIN:
- if(self.frame != ANIM_PAIN)
- defer(0.25, walker_setnoanim);
-
- break;
-
- case ANIM_MEELE:
- if(self.frame != ANIM_MEELE)
- {
- defer(0.41, walker_setnoanim);
- defer(0.21, walker_meele_do_dmg);
- }
-
- movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
- break;
-
- case ANIM_SWIM:
- self.angles_y += bound(-10, shortangle_f(real_angle_y, self.angles_y), 10);
- self.angles_x += bound(-10, shortangle_f(real_angle_x, self.angles_x), 10);
- movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_swim, 0.3);
- vz = self.velocity_z + sin(time * 4) * 8;
- break;
-
- case ANIM_ROAM:
- self.angles_y += bound(-5, shortangle_f(real_angle_y, self.angles_y), 5);
- movelib_move_simple(v_forward ,autocvar_g_turrets_unit_walker_speed_roam, 0.5);
- break;
-
- }
-
- self.velocity_z = vz;
-
- if (self.flags & FL_ONGROUND)
- movelib_groundalign4point(300, 100, 0.25);
-
-}
-
-
void walker_rocket_explode()
{
- vector org2;
-
- if (self.event_damage != SUB_Null)
- {
- self.event_damage = SUB_Null;
- self.think = walker_rocket_explode;
- self.nextthink = time;
- return;
- }
-
- sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
- org2 = findbetterlocation (self.origin, 16);
-
- pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
- RadiusDamage (self, self.owner, autocvar_g_turrets_unit_walker_std_rocket_dmg, 0, autocvar_g_turrets_unit_walker_std_rocket_radius, world,autocvar_g_turrets_unit_walker_std_rocket_force, DEATH_TURRET, world);
-
+ RadiusDamage (self, self.owner, autocvar_g_turrets_unit_walker_std_rocket_dmg, 0, autocvar_g_turrets_unit_walker_std_rocket_radius, self, autocvar_g_turrets_unit_walker_std_rocket_force, DEATH_TURRET_WALKER_ROCKET, world);
remove (self);
}
{
self.health = self.health - damage;
self.velocity = self.velocity + vforce;
+
if (self.health <= 0)
- walker_rocket_explode();
+ W_PrepareExplosionByDamage(self.owner, walker_rocket_explode);
}
#define WALKER_ROCKET_MOVE movelib_move_simple(newdir, autocvar_g_turrets_unit_walker_std_rocket_speed, autocvar_g_turrets_unit_walker_std_rocket_turnrate); UpdateCSQCProjectile(self)
if (self.cnt < time)
{
if (edist < 1000)
- self.tur_shotorg = randomvec() * min(edist,64);
+ self.tur_shotorg = randomvec() * min(edist, 64);
else
- self.tur_shotorg = randomvec() * min(edist,256);
+ self.tur_shotorg = randomvec() * min(edist, 256);
self.cnt = time + 0.5;
}
- if (edist < 256)
+ if (edist < 128)
self.tur_shotorg = '0 0 0';
-
if (self.tur_health < time)
{
- self.think = walker_rocket_explode;
- self.nextthink = time;
+ self.think = walker_rocket_explode;
+ self.nextthink = time;
return;
}
- if (self.shot_dmg != 1337)
- if (random() < 0.01)
- {
- walker_rocket_loop();
- return;
- }
+ if (self.shot_dmg != 1337 && random() < 0.01)
+ {
+ walker_rocket_loop();
+ return;
+ }
m_speed = vlen(self.velocity);
// Enemy dead? just keep on the current heading then.
- if ((self.enemy == world) || (self.enemy.deadflag != DEAD_NO))
- {
- // Make sure we dont return to tracking a respawned entity
+ if (self.enemy == world || self.enemy.deadflag != DEAD_NO)
self.enemy = world;
- }
if (self.enemy)
{
- itime = max(edist / m_speed,1);
+ itime = max(edist / m_speed, 1);
newdir = steerlib_pull(self.enemy.origin + self.tur_shotorg);
}
else
- {
newdir = normalize(self.velocity);
- }
WALKER_ROCKET_MOVE;
}
void walker_fire_rocket(vector org)
{
-
entity rocket;
-
-
- //self.angles_x *= -1;
+
fixedmakevectors(self.angles);
- //self.angles_x *= -1;
te_explosion (org);
rocket = spawn ();
setorigin(rocket, org);
- sound (self, CHAN_WEAPON, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM);
+ sound (self, CH_WEAPON_A, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM);
setsize (rocket, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
rocket.classname = "walker_rocket";
rocket.owner = self;
-
rocket.bot_dodge = TRUE;
rocket.bot_dodgerating = 50;
-
rocket.takedamage = DAMAGE_YES;
-
rocket.damageforcescale = 2;
rocket.health = 25;
rocket.tur_shotorg = randomvec() * 512;
rocket.event_damage = walker_rocket_damage;
- rocket.nextthink = time;// + 0.25;
+ rocket.nextthink = time;
rocket.movetype = MOVETYPE_FLY;
rocket.velocity = normalize((v_forward + v_up * 0.5) + (randomvec() * 0.2)) * autocvar_g_turrets_unit_walker_std_rocket_speed;
rocket.angles = vectoangles(rocket.velocity);
CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
}
-void rv_think()
+.vector enemy_last_loc;
+.float enemy_last_time;
+void walker_move_to(vector _target, float _dist)
{
- float f;
- vector org;
- entity oldself;
-
- if (self.owner.deadflag != DEAD_NO)
+ switch (self.waterlevel)
{
- remove(self);
- return;
+ case WATERLEVEL_NONE:
+ if (_dist > 500)
+ self.animflag = ANIM_RUN;
+ else
+ self.animflag = ANIM_WALK;
+ case WATERLEVEL_WETFEET:
+ case WATERLEVEL_SWIMMING:
+ if (self.animflag != ANIM_SWIM)
+ self.animflag = ANIM_WALK;
+ else
+ self.animflag = ANIM_SWIM;
+ break;
+ case WATERLEVEL_SUBMERGED:
+ self.animflag = ANIM_SWIM;
}
- self.cnt = self.cnt -1;
+ self.moveto = _target;
+ self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
- if (self.cnt < 0)
+ if(self.enemy)
{
- remove(self);
- return;
+ self.enemy_last_loc = _target;
+ self.enemy_last_time = time;
}
-
- if (self.cnt > 1)
- f = gettagindex(self.owner,"tag_rocket01");
- else
- f = gettagindex(self.owner,"tag_rocket02");
-
- org = gettaginfo(self.owner,f);
-
- self.nextthink = time + 0.2;
- oldself = self;
- self = self.owner;
- walker_fire_rocket(org);
- self = oldself;
}
+//#define WALKER_FANCYPATHING
+
void walker_move_path()
{
+#ifdef WALKER_FANCYPATHING
// Are we close enougth to a path node to switch to the next?
if (vlen(self.origin - self.pathcurrent.origin) < 64)
if (self.pathcurrent.path_next == world)
else
self.pathcurrent = self.pathcurrent.path_next;
- switch (self.waterlevel)
- {
- case 0:
- self.animflag = ANIM_WALK;
- case 1:
- case 2:
- if (self.animflag == ANIM_WALK)
- self.animflag = ANIM_WALK;
- else
- self.animflag = ANIM_SWIM;
- break;
- case 3:
- self.animflag = ANIM_SWIM;
- }
-
self.moveto = self.pathcurrent.origin;
self.steerto = steerlib_attract2(self.moveto,0.5,500,0.95);
+ walker_move_to(self.moveto, 0);
-}
-
-.vector enemy_last_loc;
-void walker_move_enemy()
-{
- switch (self.waterlevel)
- {
- case 0:
- if (self.tur_dist_enemy > 500)
- self.animflag = ANIM_RUN;
- else
- self.animflag = ANIM_WALK;
- case 1:
- case 2:
- if (self.animflag != ANIM_SWIM)
- self.animflag = ANIM_WALK;
- else
- self.animflag = ANIM_SWIM;
- break;
- case 3:
- self.animflag = ANIM_SWIM;
- }
-
- self.moveto = self.enemy.origin;
- self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
- self.enemy_last_loc = self.enemy.origin;
+#else
+ if (vlen(self.origin - self.pathcurrent.origin) < 64)
+ self.pathcurrent = self.pathcurrent.enemy;
+ if(!self.pathcurrent)
+ return;
+
+ self.moveto = self.pathcurrent.origin;
+ self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
+ walker_move_to(self.moveto, 0);
+#endif
}
-void walker_move_idle_pause()
-{
- self.moveto = self.origin;
- self.steerto = v_forward;
- self.animflag = ANIM_NO;
-}
-
-void walker_move_idle_roam()
-{
-}
-
-void walker_move_idle()
-{
-}
-
-float walker_attack_meele()
-{
- vector wish_angle;
-
- if (self.animflag == ANIM_SWIM || self.animflag == ANIM_MEELE)
- return 0;
-
- wish_angle = angleofs(self, self.enemy);
-
- if (self.tur_dist_enemy > autocvar_g_turrets_unit_walker_std_meele_range)
- return 0;
- else
- if (fabs(wish_angle_y) > 15)
- return 0;
-
- self.moveto = self.enemy.origin;
- self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
- self.animflag = ANIM_MEELE;
-
- return 1;
-}
-
-float walker_attack_rockets()
-{
- if (self.tur_head.attack_finished_single > time)
- return 0;
-
- if (self.tur_dist_enemy < autocvar_g_turrets_unit_walker_std_rockets_range_min)
- return 0;
-
- if (self.tur_dist_enemy > autocvar_g_turrets_unit_walker_std_rockets_range)
- return 0;
-
- entity rv;
-
- rv = spawn();
- rv.think = rv_think;
- rv.nextthink = time;
- rv.cnt = 4;
- rv.owner = self;
-
- self.tur_head.attack_finished_single = time + autocvar_g_turrets_unit_walker_std_rocket_refire;
-
- return 1;
-}
-
+.float idletime;
void walker_postthink()
{
fixedmakevectors(self.angles);
- if ((self.spawnflags & TSF_NO_PATHBREAK) && self.pathcurrent)
+ if (self.spawnflags & TSF_NO_PATHBREAK && self.pathcurrent)
walker_move_path();
else if (self.enemy == world)
{
if(self.pathcurrent)
walker_move_path();
else
- walker_move_idle_pause();
+ {
+ if(self.enemy_last_time != 0)
+ {
+ if(vlen(self.origin - self.enemy_last_loc) < 128 || time - self.enemy_last_time > 10)
+ self.enemy_last_time = 0;
+ else
+ walker_move_to(self.enemy_last_loc, 0);
+ }
+ else
+ {
+ if(self.animflag != ANIM_NO)
+ {
+ traceline(self.origin + '0 0 64', self.origin + '0 0 64' + v_forward * 128, MOVE_NORMAL, self);
+
+ if(trace_fraction != 1.0)
+ self.tur_head.idletime = -1337;
+ else
+ {
+ traceline(trace_endpos, trace_endpos - '0 0 256', MOVE_NORMAL, self);
+ if(trace_fraction == 1.0)
+ self.tur_head.idletime = -1337;
+ }
+
+ if(self.tur_head.idletime == -1337)
+ {
+ self.moveto = self.origin + randomvec() * 256;
+ self.tur_head.idletime = 0;
+ }
+
+ self.moveto = self.moveto * 0.9 + ((self.origin + v_forward * 500) + randomvec() * 400) * 0.1;
+ self.moveto_z = self.origin_z + 64;
+ walker_move_to(self.moveto, 0);
+ }
+
+ if(self.idletime < time)
+ {
+ if(random() < 0.5 || !(self.spawnflags & TSL_ROAM))
+ {
+ self.idletime = time + 1 + random() * 5;
+ self.moveto = self.origin;
+ self.animflag = ANIM_NO;
+ }
+ else
+ {
+ self.animflag = ANIM_WALK;
+ self.idletime = time + 4 + random() * 2;
+ self.moveto = self.origin + randomvec() * 256;
+ self.tur_head.moveto = self.moveto;
+ self.tur_head.idletime = 0;
+ }
+ }
+ }
+ }
}
else
{
- if not (self.animflag == ANIM_MEELE)
- if not (walker_attack_rockets())
- walker_attack_meele();
+ if (self.tur_dist_enemy < autocvar_g_turrets_unit_walker_std_meele_range && self.animflag != ANIM_MEELE)
+ {
+ vector wish_angle;
+
+ wish_angle = angleofs(self, self.enemy);
+ if (self.animflag != ANIM_SWIM)
+ if (fabs(wish_angle_y) < 15)
+ {
+ self.moveto = self.enemy.origin;
+ self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
+ self.animflag = ANIM_MEELE;
+ }
+ }
+ else if (self.tur_head.attack_finished_single < time)
+ {
+ if(self.tur_head.shot_volly)
+ {
+ self.animflag = ANIM_NO;
+
+ self.tur_head.shot_volly = self.tur_head.shot_volly -1;
+ if(self.tur_head.shot_volly == 0)
+ self.tur_head.attack_finished_single = time + autocvar_g_turrets_unit_walker_std_rocket_refire;
+ else
+ self.tur_head.attack_finished_single = time + 0.2;
+
+ if(self.tur_head.shot_volly > 1)
+ walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket01")));
+ else
+ walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket02")));
+ }
+ else
+ {
+ if (self.tur_dist_enemy > autocvar_g_turrets_unit_walker_std_rockets_range_min)
+ if (self.tur_dist_enemy < autocvar_g_turrets_unit_walker_std_rockets_range)
+ self.tur_head.shot_volly = 4;
+ }
+ }
+ else
+ {
+ if (self.animflag != ANIM_MEELE)
+ walker_move_to(self.enemy.origin, self.tur_dist_enemy);
+ }
+ }
+
+ //if(self.animflag != ANIM_NO)
+ {
+ vector real_angle;
+ float turny, turnx;
+ float vz;
+
+ real_angle = vectoangles(self.steerto) - self.angles;
+ vz = self.velocity_z;
+
+ switch (self.animflag)
+ {
+ case ANIM_NO:
+ movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
+ break;
+
+ case ANIM_TURN:
+ turny = autocvar_g_turrets_unit_walker_turn;
+ movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
+ break;
+
+ case ANIM_WALK:
+ turny = autocvar_g_turrets_unit_walker_turn_walk;
+ movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_walk, 0.6);
+ break;
+
+ case ANIM_RUN:
+ turny = autocvar_g_turrets_unit_walker_turn_run;
+ movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_run, 0.6);
+ break;
+
+ case ANIM_STRAFE_L:
+ turny = autocvar_g_turrets_unit_walker_turn_strafe;
+ movelib_move_simple(v_right * -1, autocvar_g_turrets_unit_walker_speed_walk, 0.8);
+ break;
+
+ case ANIM_STRAFE_R:
+ turny = autocvar_g_turrets_unit_walker_turn_strafe;
+ movelib_move_simple(v_right, autocvar_g_turrets_unit_walker_speed_walk, 0.8);
+ break;
+
+ case ANIM_JUMP:
+ self.velocity += '0 0 1' * autocvar_g_turrets_unit_walker_speed_jump;
+ break;
+
+ case ANIM_LAND:
+ break;
+
+ case ANIM_PAIN:
+ if(self.frame != ANIM_PAIN)
+ defer(0.25, walker_setnoanim);
+
+ break;
+
+ case ANIM_MEELE:
+ if(self.frame != ANIM_MEELE)
+ {
+ defer(0.41, walker_setnoanim);
+ defer(0.21, walker_meele_do_dmg);
+ }
+
+ movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
+ break;
+
+ case ANIM_SWIM:
+ turny = autocvar_g_turrets_unit_walker_turn_swim;
+ turnx = autocvar_g_turrets_unit_walker_turn_swim;
+
+ self.angles_x += bound(-10, shortangle_f(real_angle_x, self.angles_x), 10);
+ movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_swim, 0.3);
+ vz = self.velocity_z + sin(time * 4) * 8;
+ break;
+
+ case ANIM_ROAM:
+ turny = autocvar_g_turrets_unit_walker_turn_walk;
+ movelib_move_simple(v_forward ,autocvar_g_turrets_unit_walker_speed_roam, 0.5);
+ break;
+ }
+
+ if(turny)
+ {
+ turny = bound( turny * -1, shortangle_f(real_angle_y, self.angles_y), turny );
+ self.angles_y += turny;
+ }
+
+ if(turnx)
+ {
+ turnx = bound( turnx * -1, shortangle_f(real_angle_x, self.angles_x), turnx );
+ self.angles_x += turnx;
+ }
- if not (self.animflag == ANIM_MEELE)
- walker_move_enemy();
+ self.velocity_z = vz;
}
- walker_animate();
if(self.origin != self.oldorigin)
self.SendFlags |= TNSF_MOVE;
self.oldorigin = self.origin;
turrets_setframe(self.animflag, FALSE);
-
}
void walker_attack()
{
- sound (self, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
- fireBallisticBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, self.shot_speed, 5, self.shot_dmg, 0, self.shot_force, DEATH_TURRET, 0, 1, autocvar_g_balance_uzi_bulletconstant);
+ sound (self, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
+ fireBallisticBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, self.shot_speed, 5, self.shot_dmg, 0, self.shot_force, DEATH_TURRET_WALKER_GUN, 0, 1, autocvar_g_balance_uzi_bulletconstant);
endFireBallisticBullet();
pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
-
- self.tur_head.frame = self.tur_head.frame + 1;
}
entity e;
// Respawn is called & first spawn to, to set team. need to make sure we do not move the initial spawn.
- if(self.movetype != MOVETYPE_WALK)
+ if(self.movetype != MOVETYPE_WALK)
return;
setorigin(self, self.pos1);
if (self.target != "")
{
- e = find(world,targetname,self.target);
+ e = find(world, targetname, self.target);
if (!e)
{
dprint("Warning! initital waypoint for Walker does NOT exsist!\n");
dprint("Warning: not a turrret path\n");
else
{
- self.pathcurrent = WALKER_PATH(self.origin,e.origin);
+ #ifdef WALKER_FANCYPATHING
+ self.pathcurrent = WALKER_PATH(self.origin, e.origin);
self.pathgoal = e;
+#else
+ self.pathcurrent = e;
+#endif
}
}
}
void walker_diehook()
{
+#ifdef WALKER_FANCYPATHING
if (self.pathcurrent)
pathlib_deletepath(self.pathcurrent.owner);
-
+#endif
self.pathcurrent = world;
}
void turret_walker_dinit()
{
-
entity e;
if (self.netname == "") self.netname = "Walker Turret";
remove(self);
return;
}
-
- self.damage_flags |= TFL_DMG_DEATH_NOGIBS;
+ setsize(self, WALKER_MIN, WALKER_MAX);
self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
-
self.iscreature = TRUE;
+ self.teleportable = TELEPORT_NORMAL;
+ self.damagedbycontents = TRUE;
self.movetype = MOVETYPE_WALK;
self.solid = SOLID_SLIDEBOX;
- self.takedamage = DAMAGE_AIM;
-
-
- setsize(self, WALKER_MIN, WALKER_MAX);
-
+ self.takedamage = DAMAGE_AIM;
setorigin(self, self.origin);
- tracebox(self.origin + '0 0 128', self.mins,self.maxs,self.origin - '0 0 10000', MOVE_NORMAL, self);
+ tracebox(self.origin + '0 0 128', self.mins, self.maxs, self.origin - '0 0 10000', MOVE_NORMAL, self);
setorigin(self, trace_endpos + '0 0 4');
self.pos1 = self.origin;
self.pos2 = self.angles;
-
self.idle_aim = '0 0 0';
self.turret_firecheckfunc = walker_firecheck;
self.turret_firefunc = walker_attack;
if (self.target != "")
{
- e = find(world,targetname,self.target);
+ e = find(world, targetname, self.target);
if (!e)
{
dprint("Initital waypoint for walker does NOT exsist, fix your map!\n");
dprint("Warning: not a turrret path\n");
else
{
- self.pathcurrent = WALKER_PATH(self.origin,e.origin);
+#ifdef WALKER_FANCYPATHING
+ self.pathcurrent = WALKER_PATH(self.origin, e.origin);
self.pathgoal = e;
+#else
+ self.pathcurrent = e;
+#endif
}
}
}