e = findradius(where,32);
while (e)
{
- if (turret_validate_target(self,e,self.target_validate_flags))
+ if (turret_validate_target(self, e, self.target_validate_flags))
if (e != self && e.owner != self)
- Damage(e, self, self, autocvar_g_turrets_unit_walker_std_meele_dmg ,DEATH_TURRET,'0 0 0', v_forward * autocvar_g_turrets_unit_walker_std_meele_force);
+ Damage(e, self, self, autocvar_g_turrets_unit_walker_std_meele_dmg, DEATH_TURRET_WALKER_MEELE, '0 0 0', v_forward * autocvar_g_turrets_unit_walker_std_meele_force);
e = e.chain;
}
}
void walker_rocket_explode()
{
- vector org2;
-
- if (self.event_damage != SUB_Null)
- {
- self.event_damage = SUB_Null;
- self.think = walker_rocket_explode;
- self.nextthink = time;
- return;
- }
-
- sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
- org2 = findbetterlocation (self.origin, 16);
-
- pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
- RadiusDamage (self, self.owner, autocvar_g_turrets_unit_walker_std_rocket_dmg, 0, autocvar_g_turrets_unit_walker_std_rocket_radius, world,autocvar_g_turrets_unit_walker_std_rocket_force, DEATH_TURRET, world);
-
+ RadiusDamage (self, self.owner, autocvar_g_turrets_unit_walker_std_rocket_dmg, 0, autocvar_g_turrets_unit_walker_std_rocket_radius, self, autocvar_g_turrets_unit_walker_std_rocket_force, DEATH_TURRET_WALKER_ROCKET, world);
remove (self);
}
{
self.health = self.health - damage;
self.velocity = self.velocity + vforce;
+
if (self.health <= 0)
- walker_rocket_explode();
+ W_PrepareExplosionByDamage(self.owner, walker_rocket_explode);
}
#define WALKER_ROCKET_MOVE movelib_move_simple(newdir, autocvar_g_turrets_unit_walker_std_rocket_speed, autocvar_g_turrets_unit_walker_std_rocket_turnrate); UpdateCSQCProjectile(self)
self.cnt = time + 0.5;
}
- if (edist < 256)
+ if (edist < 128)
self.tur_shotorg = '0 0 0';
if (self.tur_health < time)
rocket = spawn ();
setorigin(rocket, org);
- sound (self, CHAN_WEAPON, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM);
+ sound (self, CH_WEAPON_A, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM);
setsize (rocket, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
rocket.classname = "walker_rocket";
}
}
+//#define WALKER_FANCYPATHING
+
void walker_move_path()
{
+#ifdef WALKER_FANCYPATHING
// Are we close enougth to a path node to switch to the next?
if (vlen(self.origin - self.pathcurrent.origin) < 64)
if (self.pathcurrent.path_next == world)
self.steerto = steerlib_attract2(self.moveto,0.5,500,0.95);
walker_move_to(self.moveto, 0);
+#else
+ if (vlen(self.origin - self.pathcurrent.origin) < 64)
+ self.pathcurrent = self.pathcurrent.enemy;
+
+ if(!self.pathcurrent)
+ return;
+
+ self.moveto = self.pathcurrent.origin;
+ self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
+ walker_move_to(self.moveto, 0);
+#endif
}
.float idletime;
-
-
-
void walker_postthink()
{
fixedmakevectors(self.angles);
if(self.idletime < time)
{
- if(random() < 0.5)
+ if(random() < 0.5 || !(self.spawnflags & TSL_ROAM))
{
self.idletime = time + 1 + random() * 5;
self.moveto = self.origin;
self.oldorigin = self.origin;
turrets_setframe(self.animflag, FALSE);
-
}
void walker_attack()
{
- sound (self, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
- fireBallisticBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, self.shot_speed, 5, self.shot_dmg, 0, self.shot_force, DEATH_TURRET, 0, 1, autocvar_g_balance_uzi_bulletconstant);
+ sound (self, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
+ fireBallisticBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, self.shot_speed, 5, self.shot_dmg, 0, self.shot_force, DEATH_TURRET_WALKER_GUN, 0, 1, autocvar_g_balance_uzi_bulletconstant);
endFireBallisticBullet();
pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
}
entity e;
// Respawn is called & first spawn to, to set team. need to make sure we do not move the initial spawn.
- if(self.movetype != MOVETYPE_WALK)
+ if(self.movetype != MOVETYPE_WALK)
return;
setorigin(self, self.pos1);
if (self.target != "")
{
- e = find(world,targetname,self.target);
+ e = find(world, targetname, self.target);
if (!e)
{
dprint("Warning! initital waypoint for Walker does NOT exsist!\n");
dprint("Warning: not a turrret path\n");
else
{
- self.pathcurrent = WALKER_PATH(self.origin,e.origin);
+ #ifdef WALKER_FANCYPATHING
+ self.pathcurrent = WALKER_PATH(self.origin, e.origin);
self.pathgoal = e;
+#else
+ self.pathcurrent = e;
+#endif
}
}
}
void walker_diehook()
{
+#ifdef WALKER_FANCYPATHING
if (self.pathcurrent)
pathlib_deletepath(self.pathcurrent.owner);
-
+#endif
self.pathcurrent = world;
}
void turret_walker_dinit()
{
-
entity e;
if (self.netname == "") self.netname = "Walker Turret";
remove(self);
return;
}
-
- self.damage_flags |= TFL_DMG_DEATH_NOGIBS;
+ setsize(self, WALKER_MIN, WALKER_MAX);
self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
-
self.iscreature = TRUE;
+ self.teleportable = TELEPORT_NORMAL;
+ self.damagedbycontents = TRUE;
self.movetype = MOVETYPE_WALK;
self.solid = SOLID_SLIDEBOX;
- self.takedamage = DAMAGE_AIM;
-
-
- setsize(self, WALKER_MIN, WALKER_MAX);
-
+ self.takedamage = DAMAGE_AIM;
setorigin(self, self.origin);
- tracebox(self.origin + '0 0 128', self.mins,self.maxs,self.origin - '0 0 10000', MOVE_NORMAL, self);
+ tracebox(self.origin + '0 0 128', self.mins, self.maxs, self.origin - '0 0 10000', MOVE_NORMAL, self);
setorigin(self, trace_endpos + '0 0 4');
self.pos1 = self.origin;
self.pos2 = self.angles;
-
self.idle_aim = '0 0 0';
self.turret_firecheckfunc = walker_firecheck;
self.turret_firefunc = walker_attack;
if (self.target != "")
{
- e = find(world,targetname,self.target);
+ e = find(world, targetname, self.target);
if (!e)
{
dprint("Initital waypoint for walker does NOT exsist, fix your map!\n");
dprint("Warning: not a turrret path\n");
else
{
- self.pathcurrent = WALKER_PATH(self.origin,e.origin);
+#ifdef WALKER_FANCYPATHING
+ self.pathcurrent = WALKER_PATH(self.origin, e.origin);
self.pathgoal = e;
+#else
+ self.pathcurrent = e;
+#endif
}
}
}