-#define ANIM_NO 0
-#define ANIM_TURN 1
-#define ANIM_WALK 2
-#define ANIM_RUN 3
-#define ANIM_STRAFE_L 4
-#define ANIM_STRAFE_R 5
-#define ANIM_JUMP 6
-#define ANIM_LAND 7
-#define ANIM_PAIN 8
-#define ANIM_MEELE 9
-#define ANIM_SWIM 10
-#define ANIM_ROAM 11
+#include "../../_all.qh"
+
+#include "../../movelib.qh"
+#include "../../steerlib.qh"
+#include "../../t_teleporters.qh"
+
+const float ANIM_NO = 0;
+const float ANIM_TURN = 1;
+const float ANIM_WALK = 2;
+const float ANIM_RUN = 3;
+const float ANIM_STRAFE_L = 4;
+const float ANIM_STRAFE_R = 5;
+const float ANIM_JUMP = 6;
+const float ANIM_LAND = 7;
+const float ANIM_PAIN = 8;
+const float ANIM_MEELE = 9;
+const float ANIM_SWIM = 10;
+const float ANIM_ROAM = 11;
.float animflag;
-#define WALKER_MIN '-70 -70 0'
-#define WALKER_MAX '70 70 95'
+const vector WALKER_MIN = '-70 -70 0';
+const vector WALKER_MAX = '70 70 95';
#define WALKER_PATH(s,e) pathlib_astar(s,e)
{
vector where;
entity e;
-
+
makevectors(self.angles);
where = self.origin + v_forward * 128;
e = findradius(where,32);
- while (e)
+ while (e)
{
if (turret_validate_target(self, e, self.target_validate_flags))
if (e != self && e.owner != self)
void walker_setnoanim()
{
- turrets_setframe(ANIM_NO, FALSE);
+ turrets_setframe(ANIM_NO, false);
self.animflag = self.frame;
}
void walker_rocket_explode()
{
- RadiusDamage (self, self.owner, autocvar_g_turrets_unit_walker_std_rocket_dmg, 0, autocvar_g_turrets_unit_walker_std_rocket_radius, self, autocvar_g_turrets_unit_walker_std_rocket_force, DEATH_TURRET_WALK_ROCKET, world);
+ RadiusDamage (self, self.owner, autocvar_g_turrets_unit_walker_std_rocket_dmg, 0, autocvar_g_turrets_unit_walker_std_rocket_radius, self, world, autocvar_g_turrets_unit_walker_std_rocket_force, DEATH_TURRET_WALK_ROCKET, world);
+
remove (self);
}
-void walker_rocket_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector vforce)
+void walker_rocket_damage (entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector vforce)
{
self.health = self.health - damage;
self.velocity = self.velocity + vforce;
-
+
if (self.health <= 0)
W_PrepareExplosionByDamage(self.owner, walker_rocket_explode);
}
void walker_fire_rocket(vector org)
{
entity rocket;
-
+
fixedmakevectors(self.angles);
te_explosion (org);
rocket.classname = "walker_rocket";
rocket.owner = self;
- rocket.bot_dodge = TRUE;
+ rocket.bot_dodge = true;
rocket.bot_dodgerating = 50;
rocket.takedamage = DAMAGE_YES;
rocket.damageforcescale = 2;
rocket.tur_shotorg = randomvec() * 512;
rocket.cnt = time + 1;
rocket.enemy = self.enemy;
-
+
if (random() < 0.01)
rocket.think = walker_rocket_loop;
else
rocket.solid = SOLID_BBOX;
rocket.tur_health = time + 9;
rocket.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_GUIDED_HEAT;
-
- CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
+
+ CSQCProjectile(rocket, false, PROJECTILE_ROCKET, false); // no culling, has fly sound
}
.vector enemy_last_loc;
if(self.enemy)
{
self.enemy_last_loc = _target;
- self.enemy_last_time = time;
+ self.enemy_last_time = time;
}
}
walker_move_to(self.moveto, 0);
#else
- if (vlen(self.origin - self.pathcurrent.origin) < 64)
+ if (vlen(self.origin - self.pathcurrent.origin) < 64)
self.pathcurrent = self.pathcurrent.enemy;
-
+
if(!self.pathcurrent)
return;
-
+
self.moveto = self.pathcurrent.origin;
self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
walker_move_to(self.moveto, 0);
{
if(vlen(self.origin - self.enemy_last_loc) < 128 || time - self.enemy_last_time > 10)
self.enemy_last_time = 0;
- else
+ else
walker_move_to(self.enemy_last_loc, 0);
}
else
- {
+ {
if(self.animflag != ANIM_NO)
- {
+ {
traceline(self.origin + '0 0 64', self.origin + '0 0 64' + v_forward * 128, MOVE_NORMAL, self);
-
+
if(trace_fraction != 1.0)
self.tur_head.idletime = -1337;
else
{
- traceline(trace_endpos, trace_endpos - '0 0 256', MOVE_NORMAL, self);
+ traceline(trace_endpos, trace_endpos - '0 0 256', MOVE_NORMAL, self);
if(trace_fraction == 1.0)
self.tur_head.idletime = -1337;
}
-
+
if(self.tur_head.idletime == -1337)
{
- self.moveto = self.origin + randomvec() * 256;
+ self.moveto = self.origin + randomvec() * 256;
self.tur_head.idletime = 0;
}
self.moveto = self.moveto * 0.9 + ((self.origin + v_forward * 500) + randomvec() * 400) * 0.1;
- self.moveto_z = self.origin_z + 64;
+ self.moveto_z = self.origin.z + 64;
walker_move_to(self.moveto, 0);
- }
-
+ }
+
if(self.idletime < time)
{
if(random() < 0.5 || !(self.spawnflags & TSL_ROAM))
{
self.animflag = ANIM_WALK;
self.idletime = time + 4 + random() * 2;
- self.moveto = self.origin + randomvec() * 256;
+ self.moveto = self.origin + randomvec() * 256;
self.tur_head.moveto = self.moveto;
self.tur_head.idletime = 0;
}
}
- }
+ }
}
}
else
if (self.tur_dist_enemy < autocvar_g_turrets_unit_walker_std_meele_range && self.animflag != ANIM_MEELE)
{
vector wish_angle;
-
- wish_angle = angleofs(self, self.enemy);
+
+ wish_angle = angleofs(self, self.enemy);
if (self.animflag != ANIM_SWIM)
- if (fabs(wish_angle_y) < 15)
+ if (fabs(wish_angle.y) < 15)
{
self.moveto = self.enemy.origin;
self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
}
}
else if (self.tur_head.attack_finished_single < time)
- {
+ {
if(self.tur_head.shot_volly)
{
self.animflag = ANIM_NO;
-
+
self.tur_head.shot_volly = self.tur_head.shot_volly -1;
if(self.tur_head.shot_volly == 0)
self.tur_head.attack_finished_single = time + autocvar_g_turrets_unit_walker_std_rocket_refire;
else
self.tur_head.attack_finished_single = time + 0.2;
-
+
if(self.tur_head.shot_volly > 1)
walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket01")));
else
}
else
{
- if (self.tur_dist_enemy > autocvar_g_turrets_unit_walker_std_rockets_range_min)
+ if (self.tur_dist_enemy > autocvar_g_turrets_unit_walker_std_rockets_range_min)
if (self.tur_dist_enemy < autocvar_g_turrets_unit_walker_std_rockets_range)
self.tur_head.shot_volly = 4;
}
}
else
- {
+ {
if (self.animflag != ANIM_MEELE)
walker_move_to(self.enemy.origin, self.tur_dist_enemy);
}
float vz;
real_angle = vectoangles(self.steerto) - self.angles;
- vz = self.velocity_z;
-
+ vz = self.velocity.z;
+
switch (self.animflag)
{
case ANIM_NO:
case ANIM_PAIN:
if(self.frame != ANIM_PAIN)
defer(0.25, walker_setnoanim);
-
+
break;
case ANIM_MEELE:
case ANIM_SWIM:
turny = autocvar_g_turrets_unit_walker_turn_swim;
turnx = autocvar_g_turrets_unit_walker_turn_swim;
-
- self.angles_x += bound(-10, shortangle_f(real_angle_x, self.angles_x), 10);
+
+ self.angles_x += bound(-10, shortangle_f(real_angle.x, self.angles.x), 10);
movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_swim, 0.3);
vz = self.velocity_z + sin(time * 4) * 8;
break;
movelib_move_simple(v_forward ,autocvar_g_turrets_unit_walker_speed_roam, 0.5);
break;
}
-
+
if(turny)
- {
- turny = bound( turny * -1, shortangle_f(real_angle_y, self.angles_y), turny );
+ {
+ turny = bound( turny * -1, shortangle_f(real_angle.y, self.angles.y), turny );
self.angles_y += turny;
}
if(turnx)
- {
- turnx = bound( turnx * -1, shortangle_f(real_angle_x, self.angles_x), turnx );
+ {
+ turnx = bound( turnx * -1, shortangle_f(real_angle.x, self.angles.x), turnx );
self.angles_x += turnx;
}
- self.velocity_z = vz;
+ self.velocity_z = vz;
}
-
+
if(self.origin != self.oldorigin)
self.SendFlags |= TNSF_MOVE;
-
+
self.oldorigin = self.origin;
- turrets_setframe(self.animflag, FALSE);
+ turrets_setframe(self.animflag, false);
}
void walker_attack()
{
sound (self, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTEN_NORM);
- fireBallisticBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, self.shot_speed, 5, self.shot_dmg, self.shot_force, DEATH_TURRET_WALK_GUN, 0, 1, autocvar_g_balance_uzi_bulletconstant);
- endFireBallisticBullet();
+ fireBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, 0, self.shot_dmg, self.shot_force, DEATH_TURRET_WALK_GUN, 0);
pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
}
// Respawn is called & first spawn to, to set team. need to make sure we do not move the initial spawn.
if(self.movetype != MOVETYPE_WALK)
return;
-
+
setorigin(self, self.pos1);
self.angles = self.pos2;
-
+
if (self.target != "")
{
e = find(world, targetname, self.target);
self.turrcaps_flags = TFL_TURRCAPS_PLAYERKILL | TFL_TURRCAPS_MOVE ;
self.aim_flags = TFL_AIM_LEAD;
- if (autocvar_g_antilag_bullets)
- self.turrcaps_flags |= TFL_TURRCAPS_HITSCAN;
- else
- self.aim_flags |= TFL_AIM_SHOTTIMECOMPENSATE;
+ self.turrcaps_flags |= TFL_TURRCAPS_HITSCAN;
self.turret_respawnhook = walker_respawnhook;
setsize(self, WALKER_MIN, WALKER_MAX);
self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
- self.iscreature = TRUE;
+ self.iscreature = true;
self.teleportable = TELEPORT_NORMAL;
- self.damagedbycontents = TRUE;
+ self.damagedbycontents = true;
self.movetype = MOVETYPE_WALK;
self.solid = SOLID_SLIDEBOX;
- self.takedamage = DAMAGE_AIM;
+ self.takedamage = DAMAGE_AIM;
setorigin(self, self.origin);
tracebox(self.origin + '0 0 128', self.mins, self.maxs, self.origin - '0 0 10000', MOVE_NORMAL, self);
setorigin(self, trace_endpos + '0 0 4');