entity toast(entity from, float range, float damage)
{
entity e;
- entity etarget;
+ entity etarget = world;
float d,dd;
float r;
float turret_tesla_firecheck()
{
// g_turrets_targetscan_maxdelay forces a target re-scan at least this often
- float do_target_scan;
+ float do_target_scan = 0;
if((self.target_select_time + autocvar_g_turrets_targetscan_maxdelay) < time)
do_target_scan = 1;
entity e, t;
float d, r, i;
- //w_deathtypestring = "discoverd how a tesla coil works";
-
d = self.shot_dmg;
r = self.target_range;
e = spawn();