turret_tag_fire_update();
- sound (self, CH_WEAPON_A, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
+ asound (self, CH_WEAPON_A, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
missile = spawn ();
setsize (missile, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot