void turret_mlrs_attack()
{
entity missile;
-
- turret_tag_fire_update();
+
+ turret_tag_fire_update();
missile = turret_projectile("weapons/rocket_fire.wav", 6, 10, DEATH_TURRET_MLRS, PROJECTILE_ROCKET, TRUE, TRUE);
missile.nextthink = time + max(self.tur_impacttime,(self.shot_radius * 2) / self.shot_speed);
missile.missile_flags = MIF_SPLASH;
- te_explosion (missile.origin);
+ te_explosion (missile.origin);
}
void turret_mlrs_dinit()