self.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE;
self.turrcaps_flags = TFL_TURRCAPS_PLAYERKILL;
self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
-
+
if (!autocvar_g_antilag_bullets)
self.turrcaps_flags |= TFL_TURRCAPS_HITSCAN;