self.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
self.aim_flags = TFL_AIM_SIMPLE;
self.target_select_flags = TFL_TARGETSELECT_LOS | TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_TRIGGERTARGET | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK;
- self.firecheck_flags = TFL_FIRECHECK_WORLD | TFL_FIRECHECK_DEAD | TFL_FIRECHECK_TEAMCECK | TFL_FIRECHECK_REFIRE | TFL_FIRECHECK_AFF;
+ self.firecheck_flags = TFL_FIRECHECK_DEAD | TFL_FIRECHECK_TEAMCECK | TFL_FIRECHECK_REFIRE | TFL_FIRECHECK_AFF;
self.shoot_flags = TFL_SHOOT_CLEARTARGET;
if (turret_stdproc_init("hk_std", "models/turrets/base.md3", "models/turrets/hk.md3", TID_HK) == 0)