void turret_hellion_postthink()
{
- if (cvar("g_turrets_reloadcvars"))
+ if (autocvar_g_turrets_reloadcvars)
{
- if (!self.shot_speed_max) self.shot_speed_max = cvar("g_turrets_unit_hellion_std_shot_speed_max");
- if (!self.shot_speed_gain) self.shot_speed_gain = cvar("g_turrets_unit_hellion_std_shot_speed_gain");
+ if (!self.shot_speed_max) self.shot_speed_max = autocvar_g_turrets_unit_hellion_std_shot_speed_max;
+ if (!self.shot_speed_gain) self.shot_speed_gain = autocvar_g_turrets_unit_hellion_std_shot_speed_gain;
}
if (self.tur_head.frame != 0)
- self.tur_head.frame = self.tur_head.frame + 1;
+ self.tur_head.frame += 1;
- if (self.tur_head.frame > 7)
+ if (self.tur_head.frame >= 7)
self.tur_head.frame = 0;
}
void turret_hellion_attack()
{
- local entity missile;
-
+ entity missile;
+
+ if(self.tur_head.frame != 0)
+ self.tur_shotorg = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_fire"));
+ else
+ self.tur_shotorg = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_fire2"));
+
sound (self, CHAN_WEAPON, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM);
- // switch tubes
- //self.tur_shotorg_y = self.tur_shotorg_y * -1;
-
missile = spawn ();
setorigin(missile, self.tur_shotorg);
setsize (missile, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
missile.tur_health = time + 9;
missile.tur_aimpos = randomvec() * 128;
te_explosion (missile.origin);
-
CSQCProjectile(missile, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
- if (self.tur_head.frame == 0)
- self.tur_head.frame = self.tur_head.frame + 1;
-
+ self.tur_head.frame += 1;
}
void turret_hellion_missile_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector vforce)
void turret_hellion_missile_explode()
{
- vector org2;
float d;
if(self.event_damage != SUB_Null)
return;
}
- sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
- org2 = findbetterlocation (self.origin, 16);
-
- // LordHavoc: TE_TEI_BIGEXPLOSION
- WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
- WriteByte (MSG_BROADCAST, 78);
- WriteCoord (MSG_BROADCAST, org2_x);
- WriteCoord (MSG_BROADCAST, org2_y);
- WriteCoord (MSG_BROADCAST, org2_z);
-
- //w_deathtypestring = "could not dodge the twin missiles.";
self.event_damage = SUB_Null;
- d = RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET, world);
+ d = RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET_HELLION, world);
#ifdef TURRET_DEBUG
self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + d; //self.owner.shot_dmg;
if (self.netname == "") self.netname = "Hellion Missile Turret";
if not (self.shot_speed_max)
- self.shot_speed_max = cvar("g_turrets_unit_hellion_std_shot_speed_max");
+ self.shot_speed_max = autocvar_g_turrets_unit_hellion_std_shot_speed_max;
if not (self.shot_speed_gain)
- self.shot_speed_gain = cvar("g_turrets_unit_hellion_std_shot_speed_gain");
+ self.shot_speed_gain = autocvar_g_turrets_unit_hellion_std_shot_speed_gain;
self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_FASTPROJ | TFL_TURRCAPS_PLAYERKILL | TFL_TURRCAPS_MISSILEKILL;
self.aim_flags = TFL_AIM_SIMPLE;
self.firecheck_flags = TFL_FIRECHECK_WORLD | TFL_FIRECHECK_DEAD | TFL_FIRECHECK_DISTANCES | TFL_FIRECHECK_TEAMCECK | TFL_FIRECHECK_REFIRE | TFL_FIRECHECK_AFF | TFL_FIRECHECK_OWM_AMMO;
self.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
- if (turret_stdproc_init("hellion_std",0,"models/turrets/base.md3","models/turrets/hellion.md3") == 0)
+ if (turret_stdproc_init("hellion_std", "models/turrets/base.md3", "models/turrets/hellion.md3", TID_HELLION) == 0)
{
remove(self);
return;
}
- if (!turret_tag_fire_update())
- dprint("Warning: Turret ",self.classname, " faild to initialize md3 tags\n");
-
self.turret_firefunc = turret_hellion_attack;
self.turret_postthink = turret_hellion_postthink;
}