-.float shot_speed_max;
-.float shot_speed_gain;
-
void spawnfunc_turret_hellion();
void turret_hellion_dinit();
void turret_hellion_attack();
-void turret_hellion_missile_explode();
-void turret_hellion_missile_think();
-void turret_hellion_missile_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector vforce)
-
-void turret_hellion_postthink()
-{
- if (autocvar_g_turrets_reloadcvars)
- {
- if (!self.shot_speed_max) self.shot_speed_max = autocvar_g_turrets_unit_hellion_std_shot_speed_max;
- if (!self.shot_speed_gain) self.shot_speed_gain = autocvar_g_turrets_unit_hellion_std_shot_speed_gain;
- }
-
- if (self.tur_head.frame != 0)
- self.tur_head.frame += 1;
-
- if (self.tur_head.frame >= 7)
- self.tur_head.frame = 0;
-}
-
-void turret_hellion_attack()
-{
- entity missile;
-
- if(self.tur_head.frame != 0)
- self.tur_shotorg = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_fire"));
- else
- self.tur_shotorg = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_fire2"));
-
- sound (self, CH_WEAPON_A, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM);
-
- missile = spawn ();
- setorigin(missile, self.tur_shotorg);
- setsize (missile, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
-
- missile.classname = "hellion_missile";
- missile.owner = self;
- missile.bot_dodge = TRUE;
- missile.bot_dodgerating = self.shot_dmg;
- missile.takedamage = DAMAGE_YES;
- missile.event_damage = turret_hellion_missile_damage;
- missile.damageforcescale = 2;
- missile.health = 10;
- missile.enemy = self.enemy;
- missile.think = turret_hellion_missile_think;
- missile.nextthink = time;// + 0.2;
- missile.solid = SOLID_BBOX;
- missile.movetype = MOVETYPE_FLY;
- missile.velocity = normalize(self.tur_shotdir_updated + randomvec() * self.shot_spread) * self.shot_speed;
- missile.angles = vectoangles(missile.velocity);
- missile.touch = turret_hellion_missile_explode;
- missile.flags = FL_PROJECTILE;
- missile.solid = SOLID_BBOX;
- missile.tur_health = time + 9;
- missile.tur_aimpos = randomvec() * 128;
- te_explosion (missile.origin);
- CSQCProjectile(missile, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
-
- self.tur_head.frame += 1;
-}
-
-void turret_hellion_missile_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector vforce)
-{
- self.health = self.health - damage;
- self.velocity = self.velocity + vforce;
- if (self.health <= 0) turret_hellion_missile_explode();
-}
void turret_hellion_missile_think()
{
olddir = normalize(self.velocity);
if(self.tur_health < time)
- turret_hellion_missile_explode();
+ turret_projectile_explode();
// Enemy dead? just keep on the current heading then.
if ((self.enemy == world) || (self.enemy.deadflag != DEAD_NO))
self.angles = vectoangles(self.velocity);
if ( (vlen(self.origin - self.owner.origin)) > (self.owner.shot_radius * 5) )
- turret_hellion_missile_explode();
+ turret_projectile_explode();
// Accelerate
- self.velocity = olddir * min(vlen(self.velocity) * self.owner.shot_speed_gain,self.owner.shot_speed_max);
+ self.velocity = olddir * min(vlen(self.velocity) * autocvar_g_turrets_unit_hellion_std_shot_speed_gain, autocvar_g_turrets_unit_hellion_std_shot_speed_max);
UpdateCSQCProjectile(self);
// Enemy in range?
if (vlen(self.origin - self.enemy.origin) < self.owner.shot_radius * 0.2)
- turret_hellion_missile_explode();
+ turret_projectile_explode();
// Predict enemy position
itime = vlen(self.enemy.origin - self.origin) / vlen(self.velocity);
self.angles = vectoangles(self.velocity);
// Accelerate
- self.velocity = newdir * min(vlen(self.velocity) * self.owner.shot_speed_gain,self.owner.shot_speed_max);
+ self.velocity = newdir * min(vlen(self.velocity) * autocvar_g_turrets_unit_hellion_std_shot_speed_gain, autocvar_g_turrets_unit_hellion_std_shot_speed_max);
if (itime < 0.05)
- self.think = turret_hellion_missile_explode;
+ self.think = turret_projectile_explode;
UpdateCSQCProjectile(self);
}
-
-void turret_hellion_missile_explode()
+void turret_hellion_attack()
{
- float d;
-
- if(self.event_damage != SUB_Null)
- {
- self.event_damage = SUB_Null;
- self.think = turret_hellion_missile_explode;
- self.nextthink = time;
- return;
- }
-
- self.event_damage = SUB_Null;
- d = RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET_HELLION, world);
-
-#ifdef TURRET_DEBUG
- self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + d; //self.owner.shot_dmg;
- self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg;
-#endif
+ entity missile;
+
+ if(self.tur_head.frame != 0)
+ self.tur_shotorg = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_fire"));
+ else
+ self.tur_shotorg = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_fire2"));
+
+ missile = turret_projectile("weapons/rocket_fire.wav", 6, 10, DEATH_TURRET_HELLION, PROJECTILE_ROCKET, FALSE, FALSE);
+ te_explosion (missile.origin);
+ missile.think = turret_hellion_missile_think;
+ missile.nextthink = time;
+ missile.flags = FL_PROJECTILE;
+ missile.tur_health = time + 9;
+ missile.tur_aimpos = randomvec() * 128;
+ missile.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_GUIDED_HEAT;
+ self.tur_head.frame += 1;
+}
- // Target dead, get another is still targeting the same.
- if ((self.enemy.deadflag != DEAD_NO) && (self.enemy == self.owner.enemy))
- self.owner.enemy = world;
+void turret_hellion_postthink()
+{
+ if (self.tur_head.frame != 0)
+ self.tur_head.frame += 1;
- remove (self);
+ if (self.tur_head.frame >= 7)
+ self.tur_head.frame = 0;
}
void turret_hellion_dinit()
{
if (self.netname == "") self.netname = "Hellion Missile Turret";
- if not (self.shot_speed_max)
- self.shot_speed_max = autocvar_g_turrets_unit_hellion_std_shot_speed_max;
-
- if not (self.shot_speed_gain)
- self.shot_speed_gain = autocvar_g_turrets_unit_hellion_std_shot_speed_gain;
-
self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_FASTPROJ | TFL_TURRCAPS_PLAYERKILL | TFL_TURRCAPS_MISSILEKILL;
self.aim_flags = TFL_AIM_SIMPLE;
self.target_select_flags = TFL_TARGETSELECT_LOS | TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK ;
- self.firecheck_flags = TFL_FIRECHECK_WORLD | TFL_FIRECHECK_DEAD | TFL_FIRECHECK_DISTANCES | TFL_FIRECHECK_TEAMCECK | TFL_FIRECHECK_REFIRE | TFL_FIRECHECK_AFF | TFL_FIRECHECK_OWM_AMMO;
+ self.firecheck_flags = TFL_FIRECHECK_DEAD | TFL_FIRECHECK_DISTANCES | TFL_FIRECHECK_TEAMCECK | TFL_FIRECHECK_REFIRE | TFL_FIRECHECK_AFF | TFL_FIRECHECK_OWM_AMMO;
self.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
if (turret_stdproc_init("hellion_std", "models/turrets/base.md3", "models/turrets/hellion.md3", TID_HELLION) == 0)