vector fl_org;
self.enemy.ammo = min(self.enemy.ammo + self.shot_dmg,self.enemy.ammo_max);
- if(g_td) // auto repair?
- {
- self.enemy.health = min(self.enemy.health + self.shot_dmg,self.enemy.max_health);
- self.enemy.tur_health = min(self.enemy.tur_health + self.shot_dmg,self.enemy.max_health);
- self.enemy.SendFlags |= TNSF_STATUS;
- }
fl_org = 0.5 * (self.enemy.absmin + self.enemy.absmax);
te_smallflash(fl_org);
}
**/
float turret_fusionreactor_firecheck()
{
- if (self.attack_finished_single > time)
+ if (self.attack_finished_single > time)
return 0;
if (self.enemy.deadflag != DEAD_NO)
return 0;
if (self.ammo < self.shot_dmg)
- return 0;
-
- if (vlen(self.enemy.origin - self.origin) > self.target_range)
- return 0;
+ return 0;
- if(g_td)
- {
- if(self.realowner != self.enemy.realowner)
- return 0;
-
- if(self.enemy.turrcaps_flags & TFL_TURRCAPS_AMMOSOURCE)
- return 0;
-
- if(self.enemy.health >= self.enemy.max_health)
- return 0;
- }
-
if (self.enemy.ammo >= self.enemy.ammo_max)
return 0;
-
- if(teamplay && self.team != self.enemy.team)
+
+ if (vlen(self.enemy.origin - self.origin) > self.target_range)
return 0;
-
- if not (self.enemy.ammo_flags & TFL_AMMO_ENERGY)
- return 0;
-
+
+ if(self.team != self.enemy.team)
+ return 0;
+
+ if (!(self.enemy.ammo_flags & TFL_AMMO_ENERGY))
+ return 0;
+
return 1;
}