real_angle = shortangle_vxy(real_angle, self.tur_head.angles);
self.tur_head.spawnshieldtime = fabs(real_angle.y);
- real_angle_y = bound(-self.tur_head.aim_speed, real_angle.y, self.tur_head.aim_speed);
+ real_angle.y = bound(-self.tur_head.aim_speed, real_angle.y, self.tur_head.aim_speed);
self.angles_y = (self.angles.y + real_angle.y);
if(self.enemy)