+++ /dev/null
-#define ewheel_amin_stop 0
-#define ewheel_amin_fwd_slow 1
-#define ewheel_amin_fwd_fast 2
-#define ewheel_amin_bck_slow 3
-#define ewheel_amin_bck_fast 4
-
-void ewheel_attack()
-{
- float i;
- entity _mis;
-
- for (i = 0; i < 1; ++i)
- {
- turret_do_updates(self);
-
- _mis = turret_projectile("weapons/lasergun_fire.wav", 1, 0, DEATH_TURRET_EWHEEL, PROJECTILE_BLASTER, TRUE, TRUE); // WEAPONTODO: this is not a projectile made by the blaster, add separate effect for it
- _mis.missile_flags = MIF_SPLASH;
-
- pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
-
- self.tur_head.frame += 2;
-
- if (self.tur_head.frame > 3)
- self.tur_head.frame = 0;
- }
-
-}
-//#define EWHEEL_FANCYPATH
-void ewheel_move_path()
-{
-#ifdef EWHEEL_FANCYPATH
- // Are we close enougth to a path node to switch to the next?
- if (vlen(self.origin - self.pathcurrent.origin) < 64)
- if (self.pathcurrent.path_next == world)
- {
- // Path endpoint reached
- pathlib_deletepath(self.pathcurrent.owner);
- self.pathcurrent = world;
-
- if (self.pathgoal)
- {
- if (self.pathgoal.use)
- self.pathgoal.use();
-
- if (self.pathgoal.enemy)
- {
- self.pathcurrent = pathlib_astar(self.pathgoal.origin,self.pathgoal.enemy.origin);
- self.pathgoal = self.pathgoal.enemy;
- }
- }
- else
- self.pathgoal = world;
- }
- else
- self.pathcurrent = self.pathcurrent.path_next;
-
-#else
- if (vlen(self.origin - self.pathcurrent.origin) < 64)
- self.pathcurrent = self.pathcurrent.enemy;
-#endif
-
- if (self.pathcurrent)
- {
-
- self.moveto = self.pathcurrent.origin;
- self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
-
- movelib_move_simple(v_forward, autocvar_g_turrets_unit_ewheel_speed_fast, 0.4);
- }
-}
-
-void ewheel_move_enemy()
-{
-
- float newframe;
-
- self.steerto = steerlib_arrive(self.enemy.origin,self.target_range_optimal);
-
- //self.steerto = steerlib_standoff(self.enemy.origin,self.target_range_optimal);
- //self.steerto = steerlib_beamsteer(self.steerto,1024,64,68,256);
- self.moveto = self.origin + self.steerto * 128;
-
- if (self.tur_dist_enemy > self.target_range_optimal)
- {
- if ( self.tur_head.spawnshieldtime < 1 )
- {
- newframe = ewheel_amin_fwd_fast;
- movelib_move_simple(v_forward, autocvar_g_turrets_unit_ewheel_speed_fast, 0.4);
- }
- else if (self.tur_head.spawnshieldtime < 2)
- {
-
- newframe = ewheel_amin_fwd_slow;
- movelib_move_simple(v_forward, autocvar_g_turrets_unit_ewheel_speed_slow, 0.4);
- }
- else
- {
- newframe = ewheel_amin_fwd_slow;
- movelib_move_simple(v_forward, autocvar_g_turrets_unit_ewheel_speed_slower, 0.4);
- }
- }
- else if (self.tur_dist_enemy < self.target_range_optimal * 0.5)
- {
- newframe = ewheel_amin_bck_slow;
- movelib_move_simple(v_forward * -1, autocvar_g_turrets_unit_ewheel_speed_slow, 0.4);
- }
- else
- {
- newframe = ewheel_amin_stop;
- movelib_beak_simple(autocvar_g_turrets_unit_ewheel_speed_stop);
- }
-
- turrets_setframe(newframe , FALSE);
-
- /*if(self.frame != newframe)
- {
- self.frame = newframe;
- self.SendFlags |= TNSF_ANIM;
- self.anim_start_time = time;
- }*/
-}
-
-
-void ewheel_move_idle()
-{
- if(self.frame != 0)
- {
- self.SendFlags |= TNSF_ANIM;
- self.anim_start_time = time;
- }
-
- self.frame = 0;
- if (vlen(self.velocity))
- movelib_beak_simple(autocvar_g_turrets_unit_ewheel_speed_stop);
-}
-
-void ewheel_postthink()
-{
- float vz;
- vector wish_angle, real_angle;
-
- vz = self.velocity_z;
-
- self.angles_x = anglemods(self.angles_x);
- self.angles_y = anglemods(self.angles_y);
-
- fixedmakevectors(self.angles);
-
- wish_angle = normalize(self.steerto);
- wish_angle = vectoangles(wish_angle);
- real_angle = wish_angle - self.angles;
- real_angle = shortangle_vxy(real_angle, self.tur_head.angles);
-
- self.tur_head.spawnshieldtime = fabs(real_angle_y);
- real_angle_y = bound(-self.tur_head.aim_speed, real_angle_y, self.tur_head.aim_speed);
- self.angles_y = (self.angles_y + real_angle_y);
-
- if(self.enemy)
- ewheel_move_enemy();
- else if(self.pathcurrent)
- ewheel_move_path();
- else
- ewheel_move_idle();
-
-
- self.velocity_z = vz;
-
- if(vlen(self.velocity))
- self.SendFlags |= TNSF_MOVE;
-}
-
-void ewheel_respawnhook()
-{
- entity e;
-
- // Respawn is called & first spawn to, to set team. need to make sure we do not move the initial spawn.
- if(self.movetype != MOVETYPE_WALK)
- return;
-
- self.velocity = '0 0 0';
- self.enemy = world;
-
- setorigin(self, self.pos1);
-
- if (self.target != "")
- {
- e = find(world,targetname,self.target);
- if (!e)
- {
- dprint("Initital waypoint for ewheel does NOT exsist, fix your map!\n");
- self.target = "";
- }
-
- if (e.classname != "turret_checkpoint")
- dprint("Warning: not a turrret path\n");
- else
- {
-
-#ifdef EWHEEL_FANCYPATH
- self.pathcurrent = WALKER_PATH(self.origin,e.origin);
- self.pathgoal = e;
-#else
- self.pathcurrent = e;
-#endif
- }
- }
-}
-
-void ewheel_diehook()
-{
- self.velocity = '0 0 0';
-
-#ifdef EWHEEL_FANCYPATH
- if (self.pathcurrent)
- pathlib_deletepath(self.pathcurrent.owner);
-#endif
- self.pathcurrent = world;
-}
-
-void turret_ewheel_dinit()
-{
- entity e;
-
- if (self.netname == "")
- self.netname = "eWheel Turret";
-
- if (self.target != "")
- {
- e = find(world,targetname,self.target);
- if (!e)
- {
- bprint("Warning! initital waypoint for ewheel does NOT exsist!\n");
- self.target = "";
- }
-
- if (e.classname != "turret_checkpoint")
- dprint("Warning: not a turrret path\n");
- else
- self.goalcurrent = e;
- }
-
- self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE;
- self.turrcaps_flags = TFL_TURRCAPS_PLAYERKILL | TFL_TURRCAPS_MOVE | TFL_TURRCAPS_ROAM ;
- self.turret_respawnhook = ewheel_respawnhook;
-
- self.turret_diehook = ewheel_diehook;
-
- if (turret_stdproc_init("ewheel_std", "models/turrets/ewheel-base2.md3", "models/turrets/ewheel-gun1.md3", TID_EWHEEL) == 0)
- {
- remove(self);
- return;
- }
-
- self.frame = 1;
- self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
- self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
- self.iscreature = TRUE;
- self.teleportable = TELEPORT_NORMAL;
- self.damagedbycontents = TRUE;
- self.movetype = MOVETYPE_WALK;
- self.solid = SOLID_SLIDEBOX;
- self.takedamage = DAMAGE_AIM;
- self.idle_aim = '0 0 0';
- self.pos1 = self.origin;
-
- setsize(self, '-32 -32 0', '32 32 48');
-
- // Our fire routine
- self.turret_firefunc = ewheel_attack;
- self.turret_postthink = ewheel_postthink;
- self.tur_head.frame = 1;
-
- // Convert from dgr / sec to dgr / tic
- self.tur_head.aim_speed = autocvar_g_turrets_unit_ewheel_turnrate;
- self.tur_head.aim_speed = self.tur_head.aim_speed / (1 / self.ticrate);
-
- //setorigin(self,self.origin + '0 0 128');
- if (self.target != "")
- {
- e = find(world,targetname,self.target);
- if (!e)
- {
- dprint("Initital waypoint for ewheel does NOT exsist, fix your map!\n");
- self.target = "";
- }
-
- if (e.classname != "turret_checkpoint")
- dprint("Warning: not a turrret path\n");
- else
- {
-#ifdef EWHEEL_FANCYPATH
- self.pathcurrent = WALKER_PATH(self.origin, e.origin);
- self.pathgoal = e;
-#else
- self.pathcurrent = e;
-#endif
- }
- }
-}
-
-void spawnfunc_turret_ewheel()
-{
- g_turrets_common_precash();
-
- precache_model ("models/turrets/ewheel-base2.md3");
- precache_model ("models/turrets/ewheel-gun1.md3");
-
- self.think = turret_ewheel_dinit;
- self.nextthink = time + 0.5;
-}