if ((_turret.target_select_missilebias > 0) && (_target.flags & FL_PROJECTILE))
m_score = 1;
- if ((_turret.target_select_playerbias > 0) && IS_CLIENT(_target) && !g_td)
- p_score = 1;
-
- if(g_td && _target.flags & FL_MONSTER)
+ if ((_turret.target_select_playerbias > 0) && IS_CLIENT(_target))
p_score = 1;
d_score = max(d_score, 0);