self.nextthink = time + self.ticrate;
// ONS uses somewhat backwards linking.
- if (teams_matter)
+ if (teamplay)
{
if not (g_onslaught)
if (self.target)
if not (self.team)
self.team = 14; // Assume turrets are on the defending side if not explicitly set otehrwize
}
- else if not (teams_matter)
+ else if not (teamplay)
self.team = MAX_SHOT_DISTANCE; // Group all turrets into the same team, so they dont kill eachother.
else if(g_onslaught && self.targetname)
{