self.effects = EF_NODRAW;
// Handle turret teams.
- if (autocvar_g_assault != 0)
- {
- if not (self.team)
- self.team = 14; // Assume turrets are on the defending side if not explicitly set otehrwize
- }
- else if not (teamplay)
+ if not (teamplay)
self.team = MAX_SHOT_DISTANCE; // Group all turrets into the same team, so they dont kill eachother.
else if(g_onslaught && self.targetname)
{