float turret_validate_target(entity e_turret, entity e_target, float validate_flags)
{
vector v_tmp;
-
- turret_target = e_target;
- turret_flags = validate_flags;
- turret = e_turret;
- if(MUTATOR_CALLHOOK(TurretValidateTarget))
- return 1;
- e_target = turret_target;
- e_turret = turret;
//if(!validate_flags & TFL_TARGETSELECT_NOBUILTIN)
// return -0.5;