// Lead?
if (self.aim_flags & TFL_AIM_LEAD)
- {
+ {
if (self.aim_flags & TFL_AIM_SHOTTIMECOMPENSATE) // Need to conpensate for shot traveltime
{
// FIXME: this cant be the best way to do this..
else
pre_pos = pre_pos + self.enemy.velocity * mintime;
}
-
+
if(self.aim_flags & TFL_AIM_GROUNDGROUND)
{
//tracebox(pre_pos + '0 0 32',self.enemy.mins,self.enemy.maxs,pre_pos -'0 0 64',MOVE_WORLDONLY,self.enemy);