supports:
TFL_AIM_NO
-TFL_AIM_GROUND2
+TFL_AIM_GROUNDGROUND
TFL_AIM_LEAD
TFL_AIM_SHOTTIMECOMPENSATE
-TFL_AIM_INFRONT
-TFL_AIM_BEHIND
-
-not supported:
-TFL_AIM_BALISTIC
-
-removed
-TFL_AIM_ZEASE
-TFL_AIM_GROUND
*/
vector turret_stdproc_aim_generic()
{
// Baseline
pre_pos = real_origin(self.enemy);
- if (self.aim_flags & TFL_AIM_INFRONT) // Aim a bit in front of the target
- pre_pos = pre_pos + (normalize(self.enemy.velocity) * 64);
-
- if (self.aim_flags & TFL_AIM_BEHIND) // Aim a bit behind the target
- pre_pos = pre_pos - (normalize(self.enemy.velocity) * 32);
-
// Lead?
if (self.aim_flags & TFL_AIM_LEAD)
{
pre_pos = pre_pos + self.enemy.velocity * mintime;
}
- if(self.aim_flags & TFL_AIM_GROUND2)
+ if(self.aim_flags & TFL_AIM_GROUNDGROUND)
{
//tracebox(pre_pos + '0 0 32',self.enemy.mins,self.enemy.maxs,pre_pos -'0 0 64',MOVE_WORLDONLY,self.enemy);
traceline(pre_pos + '0 0 32',pre_pos -'0 0 64',MOVE_WORLDONLY,self.enemy);